Page 1 of 2
[LD29] Underwater Mech Fighter
Posted: Wed Apr 30, 2014 7:17 pm
by bartbes
So Lafolie, me and a mutual friend of ours, known only by the mysterious guise of "Joe" participated in the jam this weekend, and we produced something that has never been named, except by its description "Underwater Mech Fighter".
Seeing as the title pretty much covers the entire introduction, I'll just leave you with some screenshots:
And finally the link:
http://www.ludumdare.com/compo/ludum-da ... w&uid=3907
Re: [LD29] Underwater Mech Fighter
Posted: Wed Apr 30, 2014 7:47 pm
by TomcisUMB
Nice game
i always wondered why all games are old style?
Re: [LD29] Underwater Mech Fighter
Posted: Wed Apr 30, 2014 7:51 pm
by zwzsg
Because it requires many order of magnitude less work to go retro-style than to go next-gen style!
Re: [LD29] Underwater Mech Fighter
Posted: Wed Apr 30, 2014 7:54 pm
by Tanner
Are the bubbles done with a particle system?
Re: [LD29] Underwater Mech Fighter
Posted: Wed Apr 30, 2014 8:02 pm
by davisdude
Looks neat, but none of the mechs show up for me! I unzipped the .love, and all of the pictures work there, but not when playing the game (Windows 8 Laptop, Default Graphics card).
Re: [LD29] Underwater Mech Fighter
Posted: Wed Apr 30, 2014 8:08 pm
by josefnpat
@bartbes/@lafolie - mind opening up the access on the bitbucket repo? This seems like a fun game to port to the OUYA w/ controllers, etc.
Re: [LD29] Underwater Mech Fighter
Posted: Wed Apr 30, 2014 8:20 pm
by bartbes
Tanner wrote:Are the bubbles done with a particle system?
No, they actually aren't.
davisdude wrote:Looks neat, but none of the mechs show up for me!
Might be the shaders. Does your system support shaders? If it does, maybe there was an error in our shaders we never found...
Re: [LD29] Underwater Mech Fighter
Posted: Wed Apr 30, 2014 8:25 pm
by davisdude
I think it does... I'm not sure, though. I've never encountered an error before, but I've also never used shaders. It might be the image format, though. My computer couldn't read them until I set them to open with Gimp...
Re: [LD29] Underwater Mech Fighter
Posted: Wed Apr 30, 2014 9:25 pm
by Lafolie
davisdude wrote:I think it does... I'm not sure, though. I've never encountered an error before, but I've also never used shaders. It might be the image format, though. My computer couldn't read them until I set them to open with Gimp...
That's odd, all the images are just png files. I just realised that I actually left the PSD files in there, but the assets used by the game are all pngs.
Re: [LD29] Underwater Mech Fighter
Posted: Wed Apr 30, 2014 10:55 pm
by davisdude
Ah... well that is strange... All the shaders I tested recently from the share a shader thread work...