how big can LOVE go?
Posted: Tue Apr 22, 2014 3:52 pm
hello all,
this is my first post here, so 'hello'.
ive really been looking at love2d for some time and now im making the plunge in learning. maybe because my original plan of gamemaker has gone sour and dont have a windows machine, sadly. i had a great game in the works too.
but ive now decided to shift that game to love2d, because of multi-platform coding blah. also saw someone is working on a love2d for phonei/padi, so thats nice
but, my one big question is.
• how big can love2d go? [meaning... how big of a game can you do?]
whilst i do know that it is for 2d, thats fine, i actually love 2d much more to play with than 3d. but its just how big of a game could you do with the engine? even to the scale of your window sizes. from a lot of examples, they mainly seem to be in windowed format and not fullscreen.
but say i wanted to make a game with 1000 levels, each at 6016x6016, with enemies and so forth... how would love tackle it?
i know that programming does play a massive part to how it will run, some code can just make it run slow, but if you look and take a word out etc out, then it works better. i have coded before, so do know the many pitfalls
• how about sound?. can i implement fmod if need be?
im a big sound guy, composed for games and the like amongst tv & radio, so sound is one of my key things. plus games work best when they have nice sounds to go with them, along with a good engine to handle them
but other than those, i do have more. but really. these are my biggest wonders. but if there is anything else you would like to add to shed even more light, then by all means do.
thanks to anyone who can shed light on this as well. and more than likely youll be seeing my mug around here more often.
lewis lepton
------
hairypuppy.wordpress.com
smokingbunny.net
p.s.
if anyone needs a composer or anything like that, im damn great at making music, sounds as well. my sound design has been in many campaigns across the world. so if you want or need someone on board to do those cool things, im your man. you can check out my main sound site, which is www.smokingbunny.net
just send a message
this is my first post here, so 'hello'.
ive really been looking at love2d for some time and now im making the plunge in learning. maybe because my original plan of gamemaker has gone sour and dont have a windows machine, sadly. i had a great game in the works too.
but ive now decided to shift that game to love2d, because of multi-platform coding blah. also saw someone is working on a love2d for phonei/padi, so thats nice
but, my one big question is.
• how big can love2d go? [meaning... how big of a game can you do?]
whilst i do know that it is for 2d, thats fine, i actually love 2d much more to play with than 3d. but its just how big of a game could you do with the engine? even to the scale of your window sizes. from a lot of examples, they mainly seem to be in windowed format and not fullscreen.
but say i wanted to make a game with 1000 levels, each at 6016x6016, with enemies and so forth... how would love tackle it?
i know that programming does play a massive part to how it will run, some code can just make it run slow, but if you look and take a word out etc out, then it works better. i have coded before, so do know the many pitfalls
• how about sound?. can i implement fmod if need be?
im a big sound guy, composed for games and the like amongst tv & radio, so sound is one of my key things. plus games work best when they have nice sounds to go with them, along with a good engine to handle them
but other than those, i do have more. but really. these are my biggest wonders. but if there is anything else you would like to add to shed even more light, then by all means do.
thanks to anyone who can shed light on this as well. and more than likely youll be seeing my mug around here more often.
lewis lepton
------
hairypuppy.wordpress.com
smokingbunny.net
p.s.
if anyone needs a composer or anything like that, im damn great at making music, sounds as well. my sound design has been in many campaigns across the world. so if you want or need someone on board to do those cool things, im your man. you can check out my main sound site, which is www.smokingbunny.net
just send a message