Deriving from Löve
Posted: Sun Apr 20, 2014 3:19 am
Hi.
First of all, sorry if this is a duplicate question, but I wasn't really sure what search terms to use, so I couldn't find anything.
I'm working on an engine of mine, and had the idea of basing it off an existing engine rather than starting from scratch, so that's how I found Löve. The thing is, I don't really have control over the design at the interface level, as I need to stay compatible with existing code, so many of the features Löve offers are of no use to me. I was wondering how hard it would be to strip away pretty much anything that isn't graphics, sound, and IO. In particular, how deeply integrated is Lua?
Thanks.
Addendum: I'm looking for the opinion of someone who has handled the LÖVE source directly or has at least written a game engine before. Please do not suggest libraries, but I'm open to engine suggestions.
First of all, sorry if this is a duplicate question, but I wasn't really sure what search terms to use, so I couldn't find anything.
I'm working on an engine of mine, and had the idea of basing it off an existing engine rather than starting from scratch, so that's how I found Löve. The thing is, I don't really have control over the design at the interface level, as I need to stay compatible with existing code, so many of the features Löve offers are of no use to me. I was wondering how hard it would be to strip away pretty much anything that isn't graphics, sound, and IO. In particular, how deeply integrated is Lua?
Thanks.
Addendum: I'm looking for the opinion of someone who has handled the LÖVE source directly or has at least written a game engine before. Please do not suggest libraries, but I'm open to engine suggestions.