function diliupdate(dt)
if DilutionState == "MoviePippeteMode" then
if Pippete1X ~= (TheX - Pippete1:getWidth() / 2) then
Pippete1X = Pippete1X +
end
if Pippete1Y ~= (TheY) then
Pippete1Y = Pippete1Y - 2
end
end
end
But that was like really slow and sometimes it misleads the coordinates im trying to reach! Does anyone have any suggestion? Thank you!
The "speed" variable is the variable that determines how fast the "numbers" change and always add dt because of reasons ( the "x" and "y" variables are the variables that contain the coordinates)
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