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morbus roguelike

Posted: Mon Mar 31, 2014 5:05 pm
by imgifty
Hey there guys

I'm now posting my first game made with Love2D:

Morbus the Roguelike

Image

Here are some screenshots of the gameplay:

Image

I would really appreciate feedback of the game and my programming. Also I couldnt get the appropriate music with my game but I would suggest listening to:
https://www.youtube.com/watch?v=mRjzY-hBERw and https://www.youtube.com/watch?v=DdN8uBWteic while playing the game.

edit: one level was impossible :P

Thanks :P

Re: morbus roguelike

Posted: Mon Mar 31, 2014 9:24 pm
by davisdude
It doesn't show any of the tiles for me.

Re: morbus roguelike

Posted: Mon Mar 31, 2014 9:40 pm
by imgifty
Did you press comma? Because then you pick up the torch for the light.

Re: morbus roguelike

Posted: Mon Mar 31, 2014 9:41 pm
by davisdude
Ah, that makes sense... I guess I should read more... :P

Re: morbus roguelike

Posted: Tue Apr 01, 2014 7:55 pm
by Draetheus
Firstly I must say this is really impressive for a first game! Its pretty fun, and the ASCII lighting effect is really cool. I made it to the 4th dungeon. It would be nice if there was a way to retry instead of having to completely quit out and go back in.

For the bad: I noticed if you left the game at the intro, it would slow down and eventually lag out, freezing up the whole window. I checked task manager and LOVE was leaking memory pretty bad before eventually re-claiming it. This happens in game too, but doesn't seem to affect gameplay as much.

Edit: I unzipped the file and checked the code. You are doing a lot of things you shouldn't be doing inside love.draw(), namely creating new assets (newFont, newQuad, newImage, etc). The LOVE wiki specifically warns you about this in the documentation of those functions.

Re: morbus roguelike

Posted: Wed Apr 02, 2014 5:44 pm
by imgifty
Draetheus wrote:Firstly I must say this is really impressive for a first game! Its pretty fun, and the ASCII lighting effect is really cool. I made it to the 4th dungeon. It would be nice if there was a way to retry instead of having to completely quit out and go back in.

For the bad: I noticed if you left the game at the intro, it would slow down and eventually lag out, freezing up the whole window. I checked task manager and LOVE was leaking memory pretty bad before eventually re-claiming it. This happens in game too, but doesn't seem to affect gameplay as much.

Edit: I unzipped the file and checked the code. You are doing a lot of things you shouldn't be doing inside love.draw(), namely creating new assets (newFont, newQuad, newImage, etc). The LOVE wiki specifically warns you about this in the documentation of those functions.
Thanks for your feedback. Oh I didnt really notice that I was doing those things in my love.draw() :s I guess Ill change it later. Is the game way too hard or too easy?