Framerate Capped at 30
Posted: Sat Mar 29, 2014 4:36 am
Hi everyone,
I've decided to start developing for Love again after some time, but I've run into a bit of an issue already. For some reason, my games seem to be capped at 30 FPS! I've tried disabling VSync, but it doesn't seem to have any effect. Furthermore, the issue is affecting my old projects, as well, which definitely used to run much more smoothly. I've tested this on releases 0.9.0, 0.8.0, and 0.7.2, and I have the same issue regardless.
Interestingly enough, Mari0 seems to run at a full 60 FPS, even when I download the source and plug it into 0.8.0. Is there something I've completely forgotten about that I need to do? I've been pretty sick so my brain isn't quite working optimally.
Attached is an incredibly simple demo which merely outputs the current FPS which for me, of course, is 30. I've disabled VSync by default, as well.
Thank you much in advance! Apologies if this has been answered, but I couldn't find anything about it.
I've decided to start developing for Love again after some time, but I've run into a bit of an issue already. For some reason, my games seem to be capped at 30 FPS! I've tried disabling VSync, but it doesn't seem to have any effect. Furthermore, the issue is affecting my old projects, as well, which definitely used to run much more smoothly. I've tested this on releases 0.9.0, 0.8.0, and 0.7.2, and I have the same issue regardless.
Interestingly enough, Mari0 seems to run at a full 60 FPS, even when I download the source and plug it into 0.8.0. Is there something I've completely forgotten about that I need to do? I've been pretty sick so my brain isn't quite working optimally.
Attached is an incredibly simple demo which merely outputs the current FPS which for me, of course, is 30. I've disabled VSync by default, as well.
Thank you much in advance! Apologies if this has been answered, but I couldn't find anything about it.