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Would you recommend LÖVE for sega era/style games?

Posted: Fri Mar 28, 2014 6:50 pm
by Rockford
Hi

Do you guys think LÖVE is a good choice for SEGA era games?

Games in equivalent quality to Vectorman, Sonic, Comix Zone, etc?

And by quality I mean level of detail, sound, sprite animations, amount
of stuff going on, etc. Not the "realism" of it.

I know that it depends on the programmer and artist behind the game, and so this
isnt a "is LÖVE capable" thread. But I am more asking if you think it is the appropriate
framework/engine to do it on.

Here are some clips of the games I mentioned:

Vectorman: http://youtu.be/XY0CjXG--S8?t=2m30s
Comix Zone: http://youtu.be/yS-F0UFezFA?t=2m10s
Here is Metal Slug on the Sega Saturn: http://youtu.be/Sch9kHjvcpQ?t=58s

I have looked at XNA and LÖVE and, this, being my first foray into game programming (or any programming other than PHP) I am having a much better (and funner) time understanding Lua and Love then I am XNA or C#. Lua just seems to be clicking easier for me, I am understanding it much faster then I expected, plus the way it is coded seems much easier to me to understand when reading and writing the actual code.

And again I am not suggesting that I can create a game like this NOW, but it is my ultimate goal. And so it would be nice to know that what I have in mind will eventually be able to see fruition on the language/engine I choose.

Rockford

Re: Would you recommend LÖVE for sega era/style games?

Posted: Fri Mar 28, 2014 9:51 pm
by Jeeper
The short answer is; Yes you can make all of those games that you linked to in Löve. In fact I can not really think of anything in the ways of 2d games that you would not be able to do (very well) in Löve.

Since I am using Löve it means that I think that it is the best alternative for when you want to make a 2d game. None of the 3 videos you linked made me think "oh but that would be a problem and should therefor be made with X instead".

Welcome!

Re: Would you recommend LÖVE for sega era/style games?

Posted: Fri Mar 28, 2014 10:37 pm
by Robin
It might be worth checking if there are game engines or frameworks that advertise themselves as specialising in that kind of game, but otherwise I think LÖVE's a fine choice.

Re: Would you recommend LÖVE for sega era/style games?

Posted: Fri Mar 28, 2014 11:44 pm
by Rockford
Awesome, I was hoping to hear exactly what you two just said!

Yes I looked for something that might be specific to that type of gaming, and although I found one that said it was, there was really no information about it, I couldnt even find any games to look at that had used it. XNA Game Studio, although no longer supported it seems, was the only other option that other people had used to create similar games.

With this very active forum and the the tutorials on site, and on youtube, other websites, etc, there is more than enough info it seems to really sink your teeth into. Just wanted to make sure I wasnt setting myself up for disaster in terms of what I wanted.

Thanks

Re: Would you recommend LÖVE for sega era/style games?

Posted: Sat Mar 29, 2014 12:13 am
by davisdude
Here's an example of a game somebody made a little while ago that matches the style you're trying. It has an older style to it, but you get the idea. :)

Re: Would you recommend LÖVE for sega era/style games?

Posted: Sat Mar 29, 2014 5:38 pm
by Rockford
Oh cool that is very close to what I am wanting. Thanks for showing me.