Would you recommend LÖVE for sega era/style games?
Posted: Fri Mar 28, 2014 6:50 pm
Hi
Do you guys think LÖVE is a good choice for SEGA era games?
Games in equivalent quality to Vectorman, Sonic, Comix Zone, etc?
And by quality I mean level of detail, sound, sprite animations, amount
of stuff going on, etc. Not the "realism" of it.
I know that it depends on the programmer and artist behind the game, and so this
isnt a "is LÖVE capable" thread. But I am more asking if you think it is the appropriate
framework/engine to do it on.
Here are some clips of the games I mentioned:
Vectorman: http://youtu.be/XY0CjXG--S8?t=2m30s
Comix Zone: http://youtu.be/yS-F0UFezFA?t=2m10s
Here is Metal Slug on the Sega Saturn: http://youtu.be/Sch9kHjvcpQ?t=58s
I have looked at XNA and LÖVE and, this, being my first foray into game programming (or any programming other than PHP) I am having a much better (and funner) time understanding Lua and Love then I am XNA or C#. Lua just seems to be clicking easier for me, I am understanding it much faster then I expected, plus the way it is coded seems much easier to me to understand when reading and writing the actual code.
And again I am not suggesting that I can create a game like this NOW, but it is my ultimate goal. And so it would be nice to know that what I have in mind will eventually be able to see fruition on the language/engine I choose.
Rockford
Do you guys think LÖVE is a good choice for SEGA era games?
Games in equivalent quality to Vectorman, Sonic, Comix Zone, etc?
And by quality I mean level of detail, sound, sprite animations, amount
of stuff going on, etc. Not the "realism" of it.
I know that it depends on the programmer and artist behind the game, and so this
isnt a "is LÖVE capable" thread. But I am more asking if you think it is the appropriate
framework/engine to do it on.
Here are some clips of the games I mentioned:
Vectorman: http://youtu.be/XY0CjXG--S8?t=2m30s
Comix Zone: http://youtu.be/yS-F0UFezFA?t=2m10s
Here is Metal Slug on the Sega Saturn: http://youtu.be/Sch9kHjvcpQ?t=58s
I have looked at XNA and LÖVE and, this, being my first foray into game programming (or any programming other than PHP) I am having a much better (and funner) time understanding Lua and Love then I am XNA or C#. Lua just seems to be clicking easier for me, I am understanding it much faster then I expected, plus the way it is coded seems much easier to me to understand when reading and writing the actual code.
And again I am not suggesting that I can create a game like this NOW, but it is my ultimate goal. And so it would be nice to know that what I have in mind will eventually be able to see fruition on the language/engine I choose.
Rockford