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[BGJ7] Adrian and the Fridge

Posted: Tue Mar 25, 2014 6:26 pm
by josefnpat
Hey folks. A few friends and I came together over the weekend, and made a game!

BGJ7 page Download Page

For you lövers, we used these libraries:
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Adrian and the Fridge

Help Adrian avoid her depression by feeding her fridge.

Adrian finds herself in the most peculiar position running the most awkward errands. Isn't she supposed to be the one who is hungry? And why does the fridge talk? Does the fridge have a name? Does it even matter? Does anything really matter?

Navigate through five different levels and discover the depressing story of Adrian and the Fridge.

This game was made for the Bacon Game Jam 7 with the theme hungry!

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The Team:
  • Project Lead & Developer: Seppi (@josefnpat)
  • Developer: Wes Paugh (@wespaugh)
  • Visual Artist and Writer: Sara (@DangerLass)
  • Pixel Artist & Mapper: Blarget (@blarget2)
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Tips

There is something we call "fall-jumping" in this platformer: for a small amount of time after you walk off a ledge, you can still jump, allowing you to cover greater distances.

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Technology used
  • Framework: LÖVE 0.9.0
  • Software: GIMP, VIM, NANO
  • Audio Hardware: Fender Telecaster w/ Marshall MG100DFX through a BOSS BF3 & Electro Harmonix Micro POG recorded on Zoom R-16
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Help / Controls
  • Arrow keys: move
  • Space: jump

Re: [BGJ7] Adrian and the Fridge

Posted: Fri Apr 18, 2014 1:48 pm
by SiENcE
I totally overlooked this one. Nice game. I don't really like the player graphics, but the rest is nice.

Re: [BGJ7] Adrian and the Fridge

Posted: Fri Apr 18, 2014 7:36 pm
by josefnpat
SiENcE wrote:I totally overlooked this one. Nice game. I don't really like the player graphics, but the rest is nice.
Thanks! Did you find the doge? ;)