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Not a 2048 Clone

Posted: Sun Mar 23, 2014 8:32 pm
by Inny
This totally isn't a game where you press the direction keys to try to combine like tiles together in an attempt to produce the elusive 2048 tile. It's totally not a clone of the 2048 game by Gabriele Cirulli, (link). I can make these assertions that its not because my version is what happens when I procrastinate while doing my tax returns doesn't do scoring, probably doesn't look right when you reach 4 digit numbers, doesn't have a win condition, and doesn't have enough art assets. Like most things I do, this was just a weekend hobby that I needed to get out of my head. Feel free to chop it up and steal the code.

On a side note, really? Am I the first to belt out a clone of this in Love?


Edit: Silly me, a github link would be cool, right? https://github.com/inmatarian/NotA2048Clone

Re: Not a 2048 Clone

Posted: Sun Mar 23, 2014 8:45 pm
by Jimanzium
Cool, hadn't heard of the original before this. I prefer the slower block sliding in this than to the original but this has much less polish. Everything works so good job.

Re: Not a 2048 Clone

Posted: Sun Mar 23, 2014 9:11 pm
by Germanunkol
xD
Let me guess, you're an XKCD-reader, too? ^^

I got up till around 256. Second time playing the game, ever. It works very well, but at the end (when you're game over) it would be nice if you'd highlight the highest tile I got to or something, to show the high score.

Re: Not a 2048 Clone

Posted: Sun Mar 23, 2014 9:57 pm
by Zarty55
I think the game is a bit slow. I tend to begin by just pressing up/left until I got into a place where I actually need to make a decision, and in your game it takes a long while. Also, when you press a key and no tile moves, another one is created, this makes it really easy in some cases.

Re: Not a 2048 Clone

Posted: Sun Mar 23, 2014 10:27 pm
by Inny
Germanunkol wrote:xD
Let me guess, you're an XKCD-reader, too? ^^
I am in fact, though I've been seeing 2048 all over reddit for the last couple weeks. I was actually debating writing my own min/max AI, which is why some of the pieces of the code seem designed around a new = func(old) pattern.

Re: Not a 2048 Clone

Posted: Mon Mar 24, 2014 12:51 am
by micha
I was thinking about implementing a 2048-clone as well, but you were the first one!

I think the animation should be faster. Also I noticed a bug: If you press a direction, such that no tile moves, then this should not be counted as a move and thus you should not create a new random tile.

Besides that, good work.

Re: Not a 2048 Clone

Posted: Mon Mar 24, 2014 8:54 am
by Robin
Haha, nice! My favourite 2048 clone (or fork, actually) is still 2084 Numberwang. (Look numberwang up on youtube if you don't get it.)

Re: Not a 2048 Clone

Posted: Mon Mar 24, 2014 11:48 am
by Germanunkol
Oh my... that is indeed an awesome clone :D
The backward numbers are best :D

"That's numberwang!"

Re: Not a 2048 Clone

Posted: Tue Mar 25, 2014 2:16 am
by Inny
Best part of that numberwang clone is that he accepts pull requests :D