Flapoline
Posted: Mon Mar 10, 2014 5:15 pm
Hi,
I'm new here, and I'd like to present you my first (completed) project with Löve.
Flapoline is a "Flappy Bird" fan game with a twist: instead of controlling the bird, you place a trampoline with the mouse so that the hopeless volatile can bounce on it.
It lacks polishing (especially regarding assets and transitions), but my goal currently is to write several small games to explore various aspects of game design. I was also upset by all the negative comments that were thrown at Flappy Bird and its developer, and wanted to show that (imho) the most important part of game development is not to come up with brand new concepts, but to carefully calibrate their execution. I'm not sure if I have succeded or not on this point (you tell me! ).
If anyone tests it, I'd love to have feedback on the difficulty curve: it's supposed to be very challenging, but with a satisfying progression...
Finally, a big thanks to the Löve team for a great framework!
Here's a version for android, contributed by Positive07.
In case someone want to take a look at the source:
https://github.com/drakmaniso/Flapoline
The code is under GPL v3, and assets are under CC by sa.
EDIT: btw, my current high score is 38...
EDIT2: Updated attachments with version 1.1, which fix the bug found by Positive07.
EDIT3: Added link to APK contributed by Positive07.
I'm new here, and I'd like to present you my first (completed) project with Löve.
Flapoline is a "Flappy Bird" fan game with a twist: instead of controlling the bird, you place a trampoline with the mouse so that the hopeless volatile can bounce on it.
It lacks polishing (especially regarding assets and transitions), but my goal currently is to write several small games to explore various aspects of game design. I was also upset by all the negative comments that were thrown at Flappy Bird and its developer, and wanted to show that (imho) the most important part of game development is not to come up with brand new concepts, but to carefully calibrate their execution. I'm not sure if I have succeded or not on this point (you tell me! ).
If anyone tests it, I'd love to have feedback on the difficulty curve: it's supposed to be very challenging, but with a satisfying progression...
Finally, a big thanks to the Löve team for a great framework!
Here's a version for android, contributed by Positive07.
In case someone want to take a look at the source:
https://github.com/drakmaniso/Flapoline
The code is under GPL v3, and assets are under CC by sa.
EDIT: btw, my current high score is 38...
EDIT2: Updated attachments with version 1.1, which fix the bug found by Positive07.
EDIT3: Added link to APK contributed by Positive07.