Mipmapping
Posted: Sat Mar 08, 2014 6:55 pm
I have been trying to get mipmapping to work but there seems to be no difference from standard rendering. Is it supposed to be applied automatically when I zoom out? What number should I put as the second argument to setMipmapFilter? My code is like this:
Can anyone help? The documentation is rather lacking.
Code: Select all
wallNone = love.graphics.newImage('wallNone.png')
wallNone:setMipmapFilter(linear,16)
wallNoneBatch = love.graphics.newSpriteBatch(wallNone,100)
wallNoneBatch:add (0,0)