Blocking bad
Posted: Mon Mar 03, 2014 5:52 am
Hello,
This is tetris clone with an annoying twist, it always chooses the worst possible piece. Idea is the same as hateris and bastet. This was given as a challenge to me, but I liked it and went ahead and finished. Source code is available.
- AI using search algorithm, minmax approach,I explained in detail in the source comments.
- Particle effects in intro and some in game
- Transitions using shader
- High scores
- Difficulty setting (easy for standard tetris, normal for increasing difficulty, hard for max difficulty)
- Simple UI classes
http://mua.github.io/blocking-bad.html
there was a problem with the binary, dll's were missing, added those
This is tetris clone with an annoying twist, it always chooses the worst possible piece. Idea is the same as hateris and bastet. This was given as a challenge to me, but I liked it and went ahead and finished. Source code is available.
- AI using search algorithm, minmax approach,I explained in detail in the source comments.
- Particle effects in intro and some in game
- Transitions using shader
- High scores
- Difficulty setting (easy for standard tetris, normal for increasing difficulty, hard for max difficulty)
- Simple UI classes
http://mua.github.io/blocking-bad.html
there was a problem with the binary, dll's were missing, added those