Sun Chaser (Currently 0.1.2 pre Alpha)

Show off your games, demos and other (playable) creations.
Post Reply
User avatar
Jeeper
Party member
Posts: 611
Joined: Tue Mar 12, 2013 7:11 pm
Contact:

Sun Chaser (Currently 0.1.2 pre Alpha)

Post by Jeeper »

Hey there! With Luminosity almost being done, Windmill Games have now started developing our next title, called Sun Chaser. It is going to be a puzzle platformer!

It is extreamly early in development but I wanted to keep sort of a Developer Log here, so that you guys can follow the development. And what better time to start than when the game is In its very first stages :)

So it goes almost without saying that nothing is done and anything can and will be changed :)


Here is a video of what we currently have:

0.1.1 - https://www.youtube.com/watch?v=VVe1fFt ... e=youtu.be

0.1.2 - http://www.youtube.com/watch?v=_4ETIkd8 ... e=youtu.be


Most recent post:
Hello there! Here is a fast update;

0.1.2: http://www.youtube.com/watch?v=_4ETIkd8 ... e=youtu.be

While I was working on a light sytem for Sun Chaser this awesome library got released (woho!) viewtopic.php?f=5&t=77418. I immediately started implementing it into the game, and now it is finally working! So far I have only added shadow to the boxes, but as you can see it is working wonderfully. Other things that have been implemented are;

First version of the health bar in the top
The player is now able to stand on top of objects aswell (Such as the boxes)
The boxes should be a bit closer to how real boxes would behave

Also started working on a "Inventory" system. But more on this in the next update (and hopefully much more!)
Last edited by Jeeper on Sat Mar 08, 2014 11:14 pm, edited 5 times in total.
User avatar
veethree
Inner party member
Posts: 877
Joined: Sat Dec 10, 2011 7:18 pm

Re: Sun Chaser (Currently 0.1 pre Alpha)

Post by veethree »

Does it use love.physics? If so, How are you doing the player's movement? I've been messing around with it, And the players movement feels really sluggish. I tried increasing the friction of the ground a bit, but if anything that made it worse.

To get back on topic, The game looks nice so far, The background graphic is awesome.
User avatar
Jeeper
Party member
Posts: 611
Joined: Tue Mar 12, 2013 7:11 pm
Contact:

Re: Sun Chaser (Currently 0.1 pre Alpha)

Post by Jeeper »

veethree wrote:Does it use love.physics? If so, How are you doing the player's movement? I've been messing around with it, And the players movement feels really sluggish. I tried increasing the friction of the ground a bit, but if anything that made it worse.

To get back on topic, The game looks nice so far, The background graphic is awesome.
I do indeed use the love.physics but I do not move the player with it per say. I do that via my own velocity variables etc. I found that to be a lot easier than trying to get it to feel right with the built in stuff :)

And thank you!
Germanunkol
Party member
Posts: 712
Joined: Fri Jun 22, 2012 4:54 pm
Contact:

Re: Sun Chaser (Currently 0.1 pre Alpha)

Post by Germanunkol »

veethree wrote: The background graphic is awesome.
Seconded!

The other graphics are nice, too.

The box sliding is weird - a box wouldn't slide on grass like that....
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
User avatar
Jeeper
Party member
Posts: 611
Joined: Tue Mar 12, 2013 7:11 pm
Contact:

Re: Sun Chaser (Currently 0.1 pre Alpha)

Post by Jeeper »

Germanunkol wrote:
veethree wrote: The background graphic is awesome.
Seconded!

The other graphics are nice, too.

The box sliding is weird - a box wouldn't slide on grass like that....
Oh don't worry, this is like I mentioned very VERY early on. Pretty much nothing is right yet. Specially not the boxes. But I thought that I would post about the game as early as possible so that you guys can follow the development.
User avatar
veethree
Inner party member
Posts: 877
Joined: Sat Dec 10, 2011 7:18 pm

Re: Sun Chaser (Currently 0.1 pre Alpha)

Post by veethree »

You should throw together a proper dev blog. I love reading those specially if they go really in depth into things. Been following the concerned Joe one for ages.
davisdude
Party member
Posts: 1154
Joined: Sun Apr 28, 2013 3:29 am
Location: North Carolina

Re: Sun Chaser (Currently 0.1 pre Alpha)

Post by davisdude »

And Micha's dev blog, but he hasn't posted recently. Granted, it doesn't really get too in-depth, but that's okay. I still think it's pretty neat to read about things like that. :)

The game looks good so far, by the way! I hope you don't suffer from my Achilles: finishing things. :P
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
User avatar
Jeeper
Party member
Posts: 611
Joined: Tue Mar 12, 2013 7:11 pm
Contact:

Re: Sun Chaser (Currently 0.1 pre Alpha)

Post by Jeeper »

davisdude wrote:And Micha's dev blog, but he hasn't posted recently. Granted, it doesn't really get too in-depth, but that's okay. I still think it's pretty neat to read about things like that. :)

The game looks good so far, by the way! I hope you don't suffer from my Achilles: finishing things. :P
Cheers!

And I am a bit torn on how I am going to go on about this. At first I was just going to post here, but I could also have a blog, or make a vlog. But I think I will just stick to making a post here for now.
Last edited by Jeeper on Sun Apr 27, 2014 3:44 pm, edited 1 time in total.
User avatar
Jeeper
Party member
Posts: 611
Joined: Tue Mar 12, 2013 7:11 pm
Contact:

Re: Sun Chaser (Currently 0.1.2 pre Alpha)

Post by Jeeper »

Hello there! Here is a fast update;

0.1.2: http://www.youtube.com/watch?v=_4ETIkd8 ... e=youtu.be

While I was working on a light sytem for Sun Chaser this awesome library got released (woho!) viewtopic.php?f=5&t=77418. I immediately started implementing it into the game, and now it is finally working! So far I have only added shadow to the boxes, but as you can see it is working wonderfully. Other things that have been implemented are;

First version of the health bar in the top
The player is now able to stand on top of objects aswell (Such as the boxes)
The boxes should be a bit closer to how real boxes would behave

Also started working on a "Inventory" system. But more on this in the next update (and hopefully much more!)
Germanunkol
Party member
Posts: 712
Joined: Fri Jun 22, 2012 4:54 pm
Contact:

Re: Sun Chaser (Currently 0.1.2 pre Alpha)

Post by Germanunkol »

Great work. It's amazing how much a little light and shadow adds to the atmosphere!
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests