Self-Defeating Snake
Posted: Sun Jan 29, 2012 3:50 am
Self-Defeating Snake
My little attempt at making a Global Game Jam-inspired game. By no means done, but it is at least working, and I'd like your thoughts on it.
The GitHub reposititory: https://github.com/mkosler/SelfDefeatingSnake
The .love file: https://github.com/downloads/mkosler/Se ... e_0-1.love
From the GitHub README
Self-defeating Snake!
My GGJ 2012 game (even though I didn’t attend…)
Overview
This is a Global Game Jam-theme inspired game, that also tries to use the diversifier "I know what you did last…." You play as a snake that must eat food pellets. As you eat the food pellets, your snake grows longer and longer. You lose the game by either hitting yourself or the edge of the map.
This is the exact model for any normal game of Snake. However, mine has an extra component to increase the difficult, and try to adhere to my chosen achievement. You have a countdown timer that, if it reaches 0, will record your movement until you eat a new pellet, at which point a stationary wall is created that lasts until the end of the game. You can add time to this countdown by eating pellets, so the game becomes not only eat as many pellets as possible, but do it fast or else.
Controls
To Do
01/28/2012: Initial commit. Minimum game mechanics. No polish.
My little attempt at making a Global Game Jam-inspired game. By no means done, but it is at least working, and I'd like your thoughts on it.
The GitHub reposititory: https://github.com/mkosler/SelfDefeatingSnake
The .love file: https://github.com/downloads/mkosler/Se ... e_0-1.love
From the GitHub README
Self-defeating Snake!
My GGJ 2012 game (even though I didn’t attend…)
Overview
This is a Global Game Jam-theme inspired game, that also tries to use the diversifier "I know what you did last…." You play as a snake that must eat food pellets. As you eat the food pellets, your snake grows longer and longer. You lose the game by either hitting yourself or the edge of the map.
This is the exact model for any normal game of Snake. However, mine has an extra component to increase the difficult, and try to adhere to my chosen achievement. You have a countdown timer that, if it reaches 0, will record your movement until you eat a new pellet, at which point a stationary wall is created that lasts until the end of the game. You can add time to this countdown by eating pellets, so the game becomes not only eat as many pellets as possible, but do it fast or else.
Controls
- Arrow keys: move your player;
- ESC: Quit the game.
To Do
- Add menus and extra polish;
- Support more resolutions;
- Add multiplayer modes;
- Fix bugs.
- Snake doesn’t collide with its own body;
- Food pellets can spawn on the snake;
- Food pellets can spawn in impossible areas (such as enclosed by walls
- and areas with only one entrance.
01/28/2012: Initial commit. Minimum game mechanics. No polish.