C.M.Y.K - local multiplayer game
C.M.Y.K - local multiplayer game
C.M.Y.K is a local 2-4 player party game.
Every player has a different colored light-disk and needs to push the green puck. Once pushed, the green puck paints the playfield with the color of the last touched light-disk.
The player with the most colored pixels on screen wins.
Music
The music is made with an old-school Adlib tracker. So enjoy the tunes!
Grab it from itch.io:
http://crankgaming.itch.io/cmyk
enjoy, feeback and reviews appreciated!
- Roland_Yonaba
- Inner party member
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Re: C.M.Y.K - local multiplayer game
Yes..i used the same template for both games and both are 2-4 multiplayer games.
But C.M.Y.K was first...therefore i created the template. For about 2 years i had this gameidea. But two anoying bugs prevented a release.
But now i fixed the bugs and submitted the game to the Amaze Festival. I hope to get the Human vs. Human Award .
For the menu i used josefnpat lovemenu . It's perfect fast for multiplayer games and different setup options.
I love to create local multiplayer games, but sadly you can't make money with them and no one cares :-/.
So please play it with friends and share your highscore screenshots!
Highscores are saved as screenshots under: %appdata%/LOVE/C.M.Y.K/
But C.M.Y.K was first...therefore i created the template. For about 2 years i had this gameidea. But two anoying bugs prevented a release.
But now i fixed the bugs and submitted the game to the Amaze Festival. I hope to get the Human vs. Human Award .
For the menu i used josefnpat lovemenu . It's perfect fast for multiplayer games and different setup options.
I love to create local multiplayer games, but sadly you can't make money with them and no one cares :-/.
So please play it with friends and share your highscore screenshots!
Highscores are saved as screenshots under: %appdata%/LOVE/C.M.Y.K/
- Robin
- The Omniscient
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Re: C.M.Y.K - local multiplayer game
Too bad it's not 0.9.0-compatible... now it's too much effort for me to play it.
Help us help you: attach a .love.
Re: C.M.Y.K - local multiplayer game
Yep...only 0.7.2.
You need it for linux or macosx?
You need it for linux or macosx?
- Roland_Yonaba
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- Posts: 1563
- Joined: Tue Jun 21, 2011 6:08 pm
- Location: Ouagadougou (Burkina Faso)
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Re: C.M.Y.K - local multiplayer game
By the way, is the source available ?
Re: C.M.Y.K - local multiplayer game
Nop...but i can share it to you. I would like to convert it to 0.9.0 because of shader support for background and light-disks.
- Jasoco
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Re: C.M.Y.K - local multiplayer game
Wait, 0.7.2? People still use that? Isn't that like 3 years old? How did you even code it? You'd need a whole lot of stone slabs and a chisel.
(For the record, all Löve versions up through 0.8.0 do not work on OS X Mavericks out of the box. 8 works with an update, but 7 will not work at all. So this is basically making it near impossible to play on most Macs.)
(For the record, all Löve versions up through 0.8.0 do not work on OS X Mavericks out of the box. 8 works with an update, but 7 will not work at all. So this is basically making it near impossible to play on most Macs.)
Re: C.M.Y.K - local multiplayer game
I coded the game 2 years ago. We played the game only on private partys . Some friends told me to release it.
So i fixed two anoying bugs and released it. If people play and like it i will do a 0.9.0 version with shaders.
I think the idea is nice and it's fun to play. Could be enhanced with bumpers, shaders and powerups.
But therefore i need to get feedback, reviews or ... to feel it's worth to port and enhance it.
So i fixed two anoying bugs and released it. If people play and like it i will do a 0.9.0 version with shaders.
I think the idea is nice and it's fun to play. Could be enhanced with bumpers, shaders and powerups.
But therefore i need to get feedback, reviews or ... to feel it's worth to port and enhance it.
Re: C.M.Y.K - local multiplayer game
I see a hen-egg-situation here. For me, too, going back to 0.7.2 is too much of an effort.SiENcE wrote:But therefore i need to get feedback, reviews or ... to feel it's worth to port and enhance it.
I bet many others (including me) are happy to give feedback, if testing the game didn't have this one barrier.
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