Window size limit?!
Posted: Fri Feb 07, 2014 12:48 am
Does LÖVE (0.9.0) limit the window size to the maximal full screen resolution? Because it seems that way. I am unable to create a window with a width larger than 1920.. which happens to be the maximal full screen resolution of my system. Please tell me there is a way around this.
I used LÖVE as a quick and dirty way to create tile atlases and it worked. But right now I want to make an atlas > 1920pixels wide. Is there a way to do that with LÖVE or do I have to rewrite my atlas maker in C/SDL?
What I have done thus far was simply creating a Window with the size of the atlas I wanted, drew the tiles on it, and then saved a "screenshot" (actually a window dump) to disk (using LÖVE's "screenshot" function). As I said, that worked well.. until now.
If there is no way around the window size limit is there a way to draw to an arbitrary sized offscreen surface and somehow save said surface to a file? I ask because that's what I would do with plain SDL.
I used LÖVE as a quick and dirty way to create tile atlases and it worked. But right now I want to make an atlas > 1920pixels wide. Is there a way to do that with LÖVE or do I have to rewrite my atlas maker in C/SDL?
What I have done thus far was simply creating a Window with the size of the atlas I wanted, drew the tiles on it, and then saved a "screenshot" (actually a window dump) to disk (using LÖVE's "screenshot" function). As I said, that worked well.. until now.
If there is no way around the window size limit is there a way to draw to an arbitrary sized offscreen surface and somehow save said surface to a file? I ask because that's what I would do with plain SDL.