Motion Fuzziness or my Eyes?
Posted: Wed Feb 05, 2014 3:18 am
Hi everyone, I've read a few of the topics covering similar issues and I was hoping to get a second opinion. The motion when my sprite moves is alright, except when it jumps (particularly when running jumps are concerned), the image then looks very blurry to me. I have tried slowing down the motion to half this speed and it sort of helps I think. But, even at that slower speed I think it is still there. Anyway, I was hoping someone might take a look at it. I have only been coding in Love and Lua for about 3 weeks now so while it could be my eyes, it could also be poor coding.
One issue might be with my scaling. The each quad right now is normally 512 x 512 pixels (which will get scaled down to half that). I did try removing the scaling though and even at its normal, giant size, the image still looked blurry when jumping.
As for animation frames, because the jumping frame is only 1 frame, and not adding more movement to the jump, I don't think that could be the issue.
I also tried the program out on another monitor and the blur is still present.
Anyway, thank you to whoever takes the time to look at this.
walking: left/right arrow
running: q
jump: space
One issue might be with my scaling. The each quad right now is normally 512 x 512 pixels (which will get scaled down to half that). I did try removing the scaling though and even at its normal, giant size, the image still looked blurry when jumping.
As for animation frames, because the jumping frame is only 1 frame, and not adding more movement to the jump, I don't think that could be the issue.
I also tried the program out on another monitor and the blur is still present.
Anyway, thank you to whoever takes the time to look at this.
walking: left/right arrow
running: q
jump: space