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Wanted: people to test LÖVE 0.9.1

Posted: Thu Jan 30, 2014 4:57 am
by slime
LÖVE 0.9.1 will mostly be a bugfix and light feature addition release. It's close to being ready, but I want people to test it with their own projects (and try out the new features) to make sure everything works correctly.

It is also designed to be compatible with existing code written for LÖVE 0.9.0.

The current changelog is on the wiki, although I haven't created most of the pages for the new functions yet (as you can see from the red links in the changelog.)

Mac and Windows users can download nightly builds of 0.9.1 from here.
If you run Linux (or if you want to compile it yourself on any OS), you can follow the instructions for building it on the bitbucket page.

If you find any bugs please post them on the official issue tracker.
There are a couple audio problems which I haven't been able to fix yet - unfortunately I'm not sure those particular issues originate from LÖVE's source, in which case there isn't a whole lot I can do about them.

Re: Wanted: people to test LÖVE 0.9.1

Posted: Thu Jan 30, 2014 8:15 am
by Germanunkol
Yay for the love_ScreenSize! That one was always annoying me when writing shaders, thanks for adding it!

I hope I can get around to testing it with my projects one of these days...

Re: Wanted: people to test LÖVE 0.9.1

Posted: Thu Jan 30, 2014 10:43 am
by Jasoco
The link to the Mac version is broken. :(

Re: Wanted: people to test LÖVE 0.9.1

Posted: Thu Jan 30, 2014 10:55 am
by slime
Here's an alternative Mac build: https://bitbucket.org/slime73/love_macbin/get/tip.zip
I probably won't be updating my Mac builds as frequently as derferman's automatic build system, though.

Re: Wanted: people to test LÖVE 0.9.1

Posted: Fri Jan 31, 2014 12:10 am
by Tanner
I'm haven't tried out the new features but I did a quick regression over my 0.9.0 projects and everything seems fine there.