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HÖVE (cross-platform Love2D) is out now!
Posted: Mon Jan 27, 2014 6:53 pm
by ManInBlackSweater
Hello!
Today I’m proud to present you HÖVE, the project that I’ve been working hard for past weeks.
HÖVE makes it totally possible to develop awesome 2D games with use of familiar and comfortable use of LÖVE API.
HÖVE is basically a Love2D port to Haxe. It efficiently makes Love2D cross-platform, letting you to make games for Windows, Linux, Mac, HTML5, Flash, Android, iOS and OUYA.
Games that based on HÖVE should be written in Haxe. If you’re into that, don’t panic. It has a pretty small learning curve, if you had any experience with languages such as ActionScript 3, JavaScript, Java, any kind of C or even Lua.
Introducing HÖVE
Have fun!
Re: HÖVE (cross-platform Love2D) is out now!
Posted: Mon Jan 27, 2014 7:40 pm
by TangZero
OSOM...
Re: HÖVE (cross-platform Love2D) is out now!
Posted: Tue Jan 28, 2014 5:09 pm
by qwook
I was skeptical at first after finding out that this was a port to a different language, but after fiddling around with it, this was exactly what I was looking for!
It took me a bit to get it set up and have sublime start giving me autocomplete data, but I'm currently porting my game to HOVE right now.
You should set up a forum.
Re: HÖVE (cross-platform Love2D) is out now!
Posted: Wed Jan 29, 2014 6:02 pm
by TangZero
ManInBlackSweater wrote:
... the project that I’ve been working hard for past weeks...
You need help, dude.
I see a lot of things to implement.
// Don't you dare doing this.
Maybe I can help with the love.physics module.
I hope my Haxe's skills haven't disappeared...
Re: HÖVE (cross-platform Love2D) is out now!
Posted: Wed Jan 29, 2014 8:00 pm
by ManInBlackSweater
@TangZero, I really appreciate any help!
You can add issues or make pull requests in the Github
I've also added a basic support for love.physics today.
Re: HÖVE (cross-platform Love2D) is out now!
Posted: Fri Jan 31, 2014 12:35 pm
by ManInBlackSweater
We're starting a
forums today! Register, share your thoughts and keep an eye on.
Re: HÖVE (cross-platform Love2D) is out now!
Posted: Mon Mar 17, 2014 1:29 pm
by Reenen
Lo,
I tried to register (with 2 accounts) on the new SMF forums, but no emails come to my inboxes (I did check spam folders too).
Re: HÖVE (cross-platform Love2D) is out now!
Posted: Tue Mar 18, 2014 8:10 am
by T-Bone
Would it (theoretically and/or practically) be possible to make Windows Phone or "modern" Windows apps with this?
Re: HÖVE (cross-platform Love2D) is out now!
Posted: Mon Mar 24, 2014 1:49 pm
by Murii
T-Bone wrote:Would it (theoretically and/or practically) be possible to make Windows Phone or "modern" Windows apps with this?
You cant make games for WIndows Phone with Haxe
However it seems like the project it`s dead.
Re: HÖVE (cross-platform Love2D) is out now!
Posted: Thu Mar 27, 2014 8:34 pm
by ManInBlackSweater
Hello there. Just wanna say that the project isn't dead.
Today I got a
new rendering backend for HÖVE working, which means that it'll give a superboost for rendering on all platforms.
T-Bone wrote:Would it (theoretically and/or practically) be possible to make Windows Phone or "modern" Windows apps with this?
In output, it gives you a working C++ code. So, you can compile it for Windows Phone yourself. Don't know how different it will be for you, because OpenFL doesn't have WP officially supported.