Basic platformer WIP - Demo
Posted: Thu Jan 16, 2014 2:15 am
Heya,
After experimenting with LÖVE for a while, using Lua knowledge I learned via Roblox, I am now creating a basic platformer. I'm considering following Game Architecture & Design in college next year and so far, I'm liking it.
I tried using ATL and a collision system I found somewhere to build the basics, but I didn't understand either of them. After a few hours of thinking, I build the tile and movement from scratch myself and implementing collision didn't cause too much trouble. I don't have any plans for now, I'm just creating whatever I think fits in the game.
There's only 1 short level I made in Tiled a while ago. The blue pole marks the end of the level. If you can touch it, you win.
** Known bugs:
- When walking to the right, walls don't properly stop you. Instead, they bumb you back and forth.
- Triggers (Jumping springs) only detect the bottom-left pixel.
- When you collect a coin, a sound plays. If you collect another while the sound still plays, you won't hear another sound.
(If there's anyone who would like to help me with the collision/sound, I really appreciate it!)
All feedback and help is much appreciated!
I think I'm in love with LÖVE now
After experimenting with LÖVE for a while, using Lua knowledge I learned via Roblox, I am now creating a basic platformer. I'm considering following Game Architecture & Design in college next year and so far, I'm liking it.
I tried using ATL and a collision system I found somewhere to build the basics, but I didn't understand either of them. After a few hours of thinking, I build the tile and movement from scratch myself and implementing collision didn't cause too much trouble. I don't have any plans for now, I'm just creating whatever I think fits in the game.
There's only 1 short level I made in Tiled a while ago. The blue pole marks the end of the level. If you can touch it, you win.
** Known bugs:
- When walking to the right, walls don't properly stop you. Instead, they bumb you back and forth.
- Triggers (Jumping springs) only detect the bottom-left pixel.
- When you collect a coin, a sound plays. If you collect another while the sound still plays, you won't hear another sound.
(If there's anyone who would like to help me with the collision/sound, I really appreciate it!)
All feedback and help is much appreciated!
I think I'm in love with LÖVE now