I made a custom exporter for TexturePacker so you can use LÖVE's SpriteBatch more easily with assorted images. No more manually creating Quads for each image in a packed texture!! Hooray. Now you can throw all your images into TexturePacker which then exports a texture atlas and a lua file which loads all your quads with just one require() call.
At the risk of necro-threading, it would be amazing if there were a meshsprite variant, and exporter for TP to minimise overdraw. It might not be such a big deal on PC/Mac, but for mobile it's so useful.