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[Pre-Alpha] Xero-Nine
Posted: Sat Jan 04, 2014 8:37 pm
by jjmafiae
I have been working on this game for a bit and i wanted to get some feedback so here it is:
controls:
I = inventory
A = move backwards
D = move forwards
SPACE = shoot
and W and S control the gun
Download
Re: [Pre-Alpha] Xero-Nine
Posted: Sat Jan 04, 2014 8:45 pm
by expertofficial
good game sir !
Re: [Pre-Alpha] Xero-Nine
Posted: Sat Jan 04, 2014 9:24 pm
by davisdude
I don't know about the right, but going all the way to the left causes you to reach an abyss, but you don't fall.
As for the game-play itself, there is not a lot right now (as far as I can tell), but I think that some of the bullets miss the robot because they are moving so quickly that the collisions are sometimes not detected.
Also, about the thing at the top of the screen: in my personal opinion, it should be pixelated like the rest of the graphics, so that it looks more like the rest of it.
Also: I find it very annoying to have to use the mouse for a strictly keyboard game. Just an opinion, though...
Re: [Pre-Alpha] Xero-Nine
Posted: Sat Jan 04, 2014 10:03 pm
by jjmafiae
thank for the feedback ill make sure to use it.
[]
Posted: Sun Jan 05, 2014 8:09 pm
by bekey
-snip-
Re: [Pre-Alpha] Xero-Nine
Posted: Sun Jan 05, 2014 8:19 pm
by veethree
Is that a fucking turd in the background?
As for the game, Would be nice to control the guns direction with the mouse or something, It's annoying not being able to back away from the enemy and shoot simultaneously.
Re: [Pre-Alpha] Xero-Nine
Posted: Mon Jan 06, 2014 8:30 am
by shatterblast
veethree wrote:As for the game, Would be nice to control the guns direction with the mouse or something, It's annoying not being able to back away from the enemy and shoot simultaneously.
+1
Also, I think the random placement of the bullets from the tank-thingy adds a nice touch.
Re: [Pre-Alpha] Xero-Nine
Posted: Tue Jan 07, 2014 2:03 pm
by BozoDel
veethree wrote:As for the game, Would be nice to control the guns direction with the mouse or something, It's annoying not being able to back away from the enemy and shoot simultaneously.
I'm a big fan of the Liero aiming style, which is very similar to the way it's done in Xero-Nine right now. But maybe it works better in Liero because the character is faster, can jump, and usually has a significant amount of time between shots and reloads.
A way to allow to move in one direction and shoot towards the other would be to implement XEvil-like controls. It's a bit strange first, but works fine.
And think about it: LÖVE is expanding, and might got to handhelds in the future. If you think it's important to publish to those platforms, I think it's important to keep gameplay consistent between them... so no mouse, at least in this case.