Pop v3 (simple mouse game)
Posted: Mon Dec 30, 2013 10:57 pm
So not too long ago i decided to (again) remake one of my first games ever, Pop. Mainly because since i made that version i've learned a lot, And i wanted to see how i could improve it. But then i kinda lost interest. But i thought that what i had was pretty neat so i decided to share it for shits and giggles and maybe some feedback.
The gameplay is pretty sketchy, There is no way to lose at the moment, You can just pop bubble infinitely. But the aesthetics are pretty nice in my opinion.
The game requires 0.9.0, Shader support and canvas support, And it's currently locked at the resolution of 1280x720, But most elements work at other resolutions.
Gameplay:
You play a cannibal bubble that consumes other bubbles for points. Certain bubbles affect your size, My plan was to make it so you lose if you get too fat, So you'd have to watch what bubbles you eat or you explode or something, But that hasn't been implemented yet.
Bubble Types:
Basic: Score + 1
scale_up: Scales you up by your current radius / 8
scale_down:Scales you down by your current radius / 8
double_score: Doubles your current score
scale_half: Scales you down by half
scale_double: doubles your size
HUD Explanation:
Larger number: Time
Smaller number: Score
In-game menu with images of the bubbles and their names available any time by pressing and holding TAB
Screenshot:
Controls:
Player follows the mouse
escape: Exit
p: Pause
Tab: Legend
Chroma shift shader (to my knowledge) written by vrld, Blur shader (to my knowledge) written by slime. Both from this thread. (i'd link to their specific replies but i don't know how, They're both on the first 2 pages though.)
If you notice any bugs, have some feature ideas, or just general feedback, I'd love to hear it. Perhaps that would inspire me to continue working on this.
Bugs i'm aware of:
The "Paused" notification in the pause "menu" is blurred out.
The gameplay is pretty sketchy, There is no way to lose at the moment, You can just pop bubble infinitely. But the aesthetics are pretty nice in my opinion.
The game requires 0.9.0, Shader support and canvas support, And it's currently locked at the resolution of 1280x720, But most elements work at other resolutions.
Gameplay:
You play a cannibal bubble that consumes other bubbles for points. Certain bubbles affect your size, My plan was to make it so you lose if you get too fat, So you'd have to watch what bubbles you eat or you explode or something, But that hasn't been implemented yet.
Bubble Types:
Basic: Score + 1
scale_up: Scales you up by your current radius / 8
scale_down:Scales you down by your current radius / 8
double_score: Doubles your current score
scale_half: Scales you down by half
scale_double: doubles your size
HUD Explanation:
Larger number: Time
Smaller number: Score
In-game menu with images of the bubbles and their names available any time by pressing and holding TAB
Screenshot:
Controls:
Player follows the mouse
escape: Exit
p: Pause
Tab: Legend
Chroma shift shader (to my knowledge) written by vrld, Blur shader (to my knowledge) written by slime. Both from this thread. (i'd link to their specific replies but i don't know how, They're both on the first 2 pages though.)
If you notice any bugs, have some feature ideas, or just general feedback, I'd love to hear it. Perhaps that would inspire me to continue working on this.
Bugs i'm aware of:
The "Paused" notification in the pause "menu" is blurred out.