Hello, here's a little game i've been working on to learn some Lua and Love2D (0.9.0) basics. It's a jetman, so the controls are dead simple : right mouse button or space to activate the jetpack, escape to pause / get the menu.
http://www.mediafire.com/download/1q53n ... etman.love
Jetman
Re: Jetman
Good. Tho I think the replay/restart level thing should be more obvious.
- kikito
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Re: Jetman
In my computer it's impossible to play. Jetman spanws and immediately (in less than 1 sec) he crashes downwards with the first wall. I keep pushing space the whole time. I hear the jets activating, but still I go down much faster than up. It looks like some kind of problem with gravity/dt.
When I write def I mean function.
Re: Jetman
That's happening for me, too.kikito wrote:In my computer it's impossible to play. Jetman spanws and immediately (in less than 1 sec) he crashes downwards with the first wall. I keep pushing space the whole time. I hear the jets activating, but still I go down much faster than up. It looks like some kind of problem with gravity/dt.
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Re: Jetman
Thanks, and indeed, it looks like i need to make that more obvious.BozoDel wrote:Good. Tho I think the replay/restart level thing should be more obvious.
The game enters a "replay" mode after death, you have to press escape then click on "restart level" to restart. I should probably have the menu pop up instead of silently entering the replay mode. Thanks for the feedback.davisdude wrote:That's happening for me, too.kikito wrote:In my computer it's impossible to play. Jetman spanws and immediately (in less than 1 sec) he crashes downwards with the first wall. I keep pushing space the whole time. I hear the jets activating, but still I go down much faster than up. It looks like some kind of problem with gravity/dt.
- kikito
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Re: Jetman
uuuuf. ok.
I would remove the replay and just restart the level after death.
I would remove the replay and just restart the level after death.
When I write def I mean function.
Re: Jetman
Hey, I gave it a spin again, and I want to highlight a couple points:
- Even though levels are procedural and increase in difficulty, they seem to be quite playable (I went as far as level 8). I guess it would be easy to make some areas impossible by accident, but you seem to be able to avoid that.
- The player's collision box is rather small, which I find appropriate for this kind of game.
Just thought we should mention the good parts
- Even though levels are procedural and increase in difficulty, they seem to be quite playable (I went as far as level 8). I guess it would be easy to make some areas impossible by accident, but you seem to be able to avoid that.
- The player's collision box is rather small, which I find appropriate for this kind of game.
Just thought we should mention the good parts
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