[wip] Space Shooter!
Posted: Wed Dec 18, 2013 10:28 pm
Hi folks,
today I wanna introduce my current game project,
a not yet named 2D Space Shooter. ( working title "EduShooter" - Edu for Educational *genius*)
Try the current version: Older Version: (LÖVE 0.9.0 required)
Latest changes: Version 0.1.1c
I started working on that a bit more then a month ago and still there're missing elementary things like ...
... a proper gui system
... sounds / music system
... as mentioned all the fancy game content ( much more enemies, weapons, buyable items like shields or stuff, etc)
... the spawn system ( going to be a wave like system )
... a lot of fine tuning / additions like a fading class, score board, ingame shop or similar, particle explosions, ammo etc...
To the things I'd (almost) done counts ...
... the SceneManager class
... div. helper classes ( Grids for aligning all kinds of gui / hud objects ; SceneManager ; a notification class ; Background class etc...)
... the HUD ( almost, but easily extendable )
... Basic gameplay
Why am I telling you this ?
Well, I'm still hoping for someone who's willing to assist me on this project If someone is interested feel free to contact me or open an issue / send a pull request on my github page.
Also I highly appreciate bug reports or general feedback
just for clarity: if someone recognise the graphics; they are taken from an old project of mine you'd might seen before.
Thanks for reading!
today I wanna introduce my current game project,
a not yet named 2D Space Shooter. ( working title "EduShooter" - Edu for Educational *genius*)
Try the current version: Older Version: (LÖVE 0.9.0 required)
Latest changes: Version 0.1.1c
- - Added a wave system based on a "LevelList" ( a lua table )
- Renamed "alien" to "octopus"
- Added a row spawning mode
- Changed LevelList, now it's possible to declare a static y value for
every wave
- added three new test levels ( transitions still missing! )
- fixed level continues when the player die
- Added some sounds for explosions and shooting
- Added vertical movement for enemies ( setable in the Level List)
- small changes and fixes
- - Arrow Keys -> Move
- Spacebar -> Shoot
- Number keys -> change current weapon
- "r" -> Refill ammo / remove heat status( debug feature, sorry guys )
- "f1" -> show/hide debug informations
- "escape" -> Open the Ingame Menu
I started working on that a bit more then a month ago and still there're missing elementary things like ...
... a proper gui system
... sounds / music system
... as mentioned all the fancy game content ( much more enemies, weapons, buyable items like shields or stuff, etc)
... the spawn system ( going to be a wave like system )
... a lot of fine tuning / additions like a fading class, score board, ingame shop or similar, particle explosions, ammo etc...
To the things I'd (almost) done counts ...
... the SceneManager class
... div. helper classes ( Grids for aligning all kinds of gui / hud objects ; SceneManager ; a notification class ; Background class etc...)
... the HUD ( almost, but easily extendable )
... Basic gameplay
Why am I telling you this ?
Well, I'm still hoping for someone who's willing to assist me on this project If someone is interested feel free to contact me or open an issue / send a pull request on my github page.
Also I highly appreciate bug reports or general feedback
just for clarity: if someone recognise the graphics; they are taken from an old project of mine you'd might seen before.
Thanks for reading!