Using Löve2D as C++ library
Posted: Tue Dec 10, 2013 3:15 pm
Hello everyone,
It should be possible to use Löve2D as a C++ library, but I was wondering if anyone else here has tried that, and if so, how was your experience? I'm also looking for code examples for setting callbacks and main loop etc.
Any helps would be appreciated ..
It should be possible to use Löve2D as a C++ library, but I was wondering if anyone else here has tried that, and if so, how was your experience? I'm also looking for code examples for setting callbacks and main loop etc.
Any helps would be appreciated ..