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EXE size.

Posted: Sun Nov 17, 2013 5:12 pm
by Calin Leafshade
When a love game is fused does the OS load the whole exe into memory when the game is run?

I was under the impression that executables have to be loaded entirely into RAM so that all the file is memory addressable.

Would that mean that a game with lots of assets (and therefore a big exe file) might be a problem as a love fused game?

Re: EXE size.

Posted: Sun Nov 17, 2013 6:46 pm
by Boolsheet
The Windows PE loader is smart enough to only load the things it knows and needs into memory. The appended zip archive is garbage to it and it will be ignored.