Fallen Star: an open-source puzzle game attempt (paused ATM)
Posted: Sat Nov 16, 2013 9:12 pm
Greetings,
I tried to make one of my old dreams real when I started creating an open-source puzzle game in which users can create, play and share particular puzzle maps. It's in really early stages, but since I don't have much inspiration for continuing it at the very moment, I share the current version.
Feel free to check the source code, tell me what did I do badly, what would you add to the game, et cetera.
CONTROLS:
WASD - move with player
N - load stresstest map (or the map that can be found in "map_8.lua"
M - save current map into the folder of used compiler
mouse cursor - selects a tile on the field
left click - change tile
right click - put down objects
Use arrows THAT ARE VISIBLE ON THE SCREEN to select certain tiletextures/objects.
I tried to make one of my old dreams real when I started creating an open-source puzzle game in which users can create, play and share particular puzzle maps. It's in really early stages, but since I don't have much inspiration for continuing it at the very moment, I share the current version.
Feel free to check the source code, tell me what did I do badly, what would you add to the game, et cetera.
CONTROLS:
WASD - move with player
N - load stresstest map (or the map that can be found in "map_8.lua"
M - save current map into the folder of used compiler
mouse cursor - selects a tile on the field
left click - change tile
right click - put down objects
Use arrows THAT ARE VISIBLE ON THE SCREEN to select certain tiletextures/objects.