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Menus...

Posted: Sat Nov 16, 2013 2:28 pm
by Ford_Prefect
Hi there.

I want to write a 4X game. That's a subgenre of real time strategy, and kinda needs lots of menus, buttons and stuff...
I'd like to use Löve but my previous experiments showed that that's not really löve's strength^^

Does anyone know good (2d) engines for this?

Sorry if this violates forums rules. I don't know anywhere else to ask.

Re: Menus...

Posted: Sat Nov 16, 2013 2:42 pm
by NightKawata
Are you sure your previous experiments went smoothly? LÖVE should be fine for that if you know what you're doing, at least.
I'd say this goes in Support/Development but this should be fine (though the title is a little misleading).

There's a bunch of stuff here you could use if you wanted:
http://forums.tigsource.com/index.php?topic=21471.0

Re: Menus...

Posted: Sat Nov 16, 2013 2:52 pm
by Daniel Eakins
Are you sure you've explored all possibilities in LÖVE? I'm really surprised by your post, as interfaces with "lots of menus, buttons and stuff" are really some of LÖVE's greatest strength, thanks to Nikolai Resokav's Löve Frames library.

Re: Menus...

Posted: Sat Nov 16, 2013 4:20 pm
by Ford_Prefect
Daniel Eakins wrote:Are you sure you've explored all possibilities in LÖVE? I'm really surprised by your post, as interfaces with "lots of menus, buttons and stuff" are really some of LÖVE's greatest strength, thanks to Nikolai Resokav's Löve Frames library.
Hey, I didn't know that! Looks pretty awesome. I guess I'll go for Löve, then :D