A simple ship-shooter

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alberto_lara
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Joined: Wed Oct 30, 2013 8:59 pm

A simple ship-shooter

Post by alberto_lara »

Hi people, I'm working on a little school project within which I develop a little game (it's with educational purposes). I'd like you to probe it (still in beta) and tell me what do you think, any observation, critique/review, etc. will be welcome :)

The game it's called "Nave espacial fantástica", most of the code (and all gameplay) it's in Spanish but I don't think it will be a problem.

The goal it's simple: destroy as many enemies as you can and get stronger.

Controls:

Move: w, a, s, d
Shot: space
Bomb: space retained a second and release
Cancel bomb: press 'c' before releasing space
Use the bomb as a shield: press enter before releasing space
View technical info: 'i'


Some screenshots:

Image

Image

Image

Image


These are the 4 items in the game: Power up, bomb, speed up an a life:
Image
Every time you destroy an enemy you have a chance of 10% of getting an item (any of the above)


Many thanks and sorry for the bad English :)


The .love: https://mega.co.nz/#!U8wCRY6I!UwE4TkF3z ... FsAinsYzzU
jjmafiae
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Joined: Tue Jul 24, 2012 8:22 am

Re: A simple ship-shooter

Post by jjmafiae »

alberto_lara wrote:most of the code (and all gameplay) it's in Spanish but I don't think it will be a problem.
i don't understand Spanish.
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BozoDel
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Re: A simple ship-shooter

Post by BozoDel »

I'm not a fan of shmups, but gave it a try.

I have only one real criticism: you should make it a different button for the bomb, so we'd be able to shoot continuously by holding space. And maybe the bomb could be called super-shot or something. AFAIK, in the shmup traditition, a bomb is something that wipes out the whole screen.

Is it possible to kill "el malo" yet? Cause I couldn't do it. There should be a way of knowing whether my shots are damaging him or not. And I have a hard time avoiding his shots, but that might be just me.

So, are you gonna use that to teach kids how to program? Are you creating little lövers?
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alberto_lara
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Re: A simple ship-shooter

Post by alberto_lara »

To jjmafiae:

When I said "I don't think it will be a problem" I meant about the gameplay. The code (including comments) it's in spansh because it was a requirement of my project. I'll continue the develop of the game and change the comments to English in a near future.

To BozoDel:

Thanks for the tip, I'll take into consideration. About the question of "el malo", yes, you can kill him but you'll need power on the shots and some súper shots if you want to kill him quickly. About the little lovers, not really, the project it's most for "quality software" stuff to the company I'm working for, the game it's only a little by-product of the project. Remember, tha game still in beta, in 3 or 4 days I'll finish it :)
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