New to Lua/LOVE
Posted: Tue Nov 12, 2013 10:36 pm
Hello everyone!
Finally got around to posting, been reading the forums and the wiki for quite some time. Was a Gamemaker Pro(5-6) user back in 2005-2008, and got into PHP/html web development and kind of lost interest in game programming. Not too long ago, resparked the interest while reading up on some HTML canvas materials to, low-and-behold; make a game again(random, just kind of stumbled on a post after another post about it). Jump forward a few more months, and I was studying Python/Pygame due to the library being great for newbies, and I was determined to learn OOP, as it seemed like the only way to go, and I hated the OOP in PHP so I could never be bothered to learn it. There was an article about transitioning from GML to Pygame, and I knew that this was the best choice. ...Not so much. After a lot of stackoverflow comparisons about different languages, I stumbled across LOVE. Read about it, but I was finally getting accustomed to OOP in Python(almost to the point where you practice it until its boring), so I thought these crazy metatables were not even close to functional. ...Wrong again.
Finally getting into pygame, I was accustomed to delta time, and pygame isn't oriented towards it so much as frame based movement. After some videos on youtube, getting the Lua plugin for Geany(on Debian), I found how much more lightweight distributing games would be(Python requires a lot and seemed bulky even for minimal stuff). And after reading some post about comparing programming to painting on the forum here(good analogy), I started reading PIL and learning the syntax(and not just reading, practicing).
I'm a relatively new Linux user(Debian) Geany and Pinta(Paint.net for Linux)
And Win7 Notepad++ and Paint.net user(forever!)
I'll be asking a lot of questions, see ya around!
vynom
Finally got around to posting, been reading the forums and the wiki for quite some time. Was a Gamemaker Pro(5-6) user back in 2005-2008, and got into PHP/html web development and kind of lost interest in game programming. Not too long ago, resparked the interest while reading up on some HTML canvas materials to, low-and-behold; make a game again(random, just kind of stumbled on a post after another post about it). Jump forward a few more months, and I was studying Python/Pygame due to the library being great for newbies, and I was determined to learn OOP, as it seemed like the only way to go, and I hated the OOP in PHP so I could never be bothered to learn it. There was an article about transitioning from GML to Pygame, and I knew that this was the best choice. ...Not so much. After a lot of stackoverflow comparisons about different languages, I stumbled across LOVE. Read about it, but I was finally getting accustomed to OOP in Python(almost to the point where you practice it until its boring), so I thought these crazy metatables were not even close to functional. ...Wrong again.
Finally getting into pygame, I was accustomed to delta time, and pygame isn't oriented towards it so much as frame based movement. After some videos on youtube, getting the Lua plugin for Geany(on Debian), I found how much more lightweight distributing games would be(Python requires a lot and seemed bulky even for minimal stuff). And after reading some post about comparing programming to painting on the forum here(good analogy), I started reading PIL and learning the syntax(and not just reading, practicing).
I'm a relatively new Linux user(Debian) Geany and Pinta(Paint.net for Linux)
And Win7 Notepad++ and Paint.net user(forever!)
I'll be asking a lot of questions, see ya around!
vynom