Herbie & Jamal
Posted: Thu Jan 19, 2012 4:57 pm
Herbie & Jamal is a co-op stealth-ish game I'm currently working on with a friend of mine, lukaserritsoe.
I'm in charge of programming and doing some of the artwork while Lukas is doing level design and artwork.
We're close to a month into development so much of the core functionality is already implemented. I'll use the next couple of posts to summarize what we have so far and will be using this thread as a devlog from now on.
The source code is available at https://github.com/SimonLarsen/rob and criticism is very welcome, but bear in mind that we've been designing the game along the way which is reflected in the code, and thus needs some serious refactoring.
Gameplay
The basic premise of the game is that you control Herbie and Jamal, two master thieves, trying to break into office buildings and steal whatever valuable stuff they are hiding (e.g. money, gold, rare video games).
The office buildings are guarded with robots, cameras perhabs laser sensors and other stuff.
You have no means of defence and must at all cost try to remain unseen.
The protagonists
To force the players to actually cooperate the characters will have a set of different attributes/abilities.
As an example Jamal will be able to crawl vents to reach places Herbie can't (due to his huge head). Herbie on the other hand will be able to hide behind crates and stuff and are thus more suited to get places without being seen. We're still figuring out what other attributes/abilities might be.
Graphics/setting
The game features (surprise!) low res pixel art with a somewhat limited color palette. The game is set sometime around the 50's, but with robots and stuff.
Below is screenshot of the protagonists' apartment which will serve as a menu, where you will be able to select levels, change skin and music. Here is also the current look of the skin selection screen, which is opened when a player presses the action button at a closet.
I'm in charge of programming and doing some of the artwork while Lukas is doing level design and artwork.
We're close to a month into development so much of the core functionality is already implemented. I'll use the next couple of posts to summarize what we have so far and will be using this thread as a devlog from now on.
The source code is available at https://github.com/SimonLarsen/rob and criticism is very welcome, but bear in mind that we've been designing the game along the way which is reflected in the code, and thus needs some serious refactoring.
Gameplay
The basic premise of the game is that you control Herbie and Jamal, two master thieves, trying to break into office buildings and steal whatever valuable stuff they are hiding (e.g. money, gold, rare video games).
The office buildings are guarded with robots, cameras perhabs laser sensors and other stuff.
You have no means of defence and must at all cost try to remain unseen.
The protagonists
To force the players to actually cooperate the characters will have a set of different attributes/abilities.
As an example Jamal will be able to crawl vents to reach places Herbie can't (due to his huge head). Herbie on the other hand will be able to hide behind crates and stuff and are thus more suited to get places without being seen. We're still figuring out what other attributes/abilities might be.
Graphics/setting
The game features (surprise!) low res pixel art with a somewhat limited color palette. The game is set sometime around the 50's, but with robots and stuff.
Below is screenshot of the protagonists' apartment which will serve as a menu, where you will be able to select levels, change skin and music. Here is also the current look of the skin selection screen, which is opened when a player presses the action button at a closet.