Creating a mac .app
Posted: Mon Oct 28, 2013 5:47 pm
I'm having the absolute worst time making a .app of my game.
I put the .love file in Content/Resources/, and I appear to be having some issues with editing the plist.
My game is called SomethingSomethingRainbows. So I put SomethingSomethingRainbows.love in Content/Resources/, and name the love.app SomethingSomethingRainbows.app.
I edit the plist to remove <key>UTExportedTypeDeclarations</key> (and the subsequent array) and then as such:
And it always comes up with the rubber piggy. I should note I know nothing about plist files, or macs in general, so I'm totally clueless.
I put the .love file in Content/Resources/, and I appear to be having some issues with editing the plist.
My game is called SomethingSomethingRainbows. So I put SomethingSomethingRainbows.love in Content/Resources/, and name the love.app SomethingSomethingRainbows.app.
I edit the plist to remove <key>UTExportedTypeDeclarations</key> (and the subsequent array) and then as such:
Code: Select all
<key>CFBundleIdentifier</key>
<string>com.SomethingSomethingRainbows.SomethingSomethingRainbows</string>
<key>CFBundleName</key>
<string>SomethingSomethingRainbows</string>