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paclito
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Posts: 35 Joined: Wed Apr 22, 2009 8:33 pm
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by paclito » Thu Jan 12, 2012 10:18 pm
I've been trying to write some of the examples from this guy an here is the result
http://www.shiffman.net/teaching/nature/steering/
I like to add a "event" that shots! when the boids arrive to the point....... but my knowledge is limited
I'll try to add some more examples to this "love"
Thanks to all!
EDIT 15/01/2012 Here is the love
The love is a poor adaptation of the article at the url...... some of the examples
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steering.love
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Last edited by
paclito on Sun Jan 15, 2012 1:08 am, edited 1 time in total.
MarekkPie
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by MarekkPie » Thu Jan 12, 2012 11:12 pm
Is that link to the article that helped you or to your project?
ishkabible
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Posts: 241 Joined: Sat Oct 23, 2010 7:34 pm
Location: Kansas USA
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by ishkabible » Thu Jan 12, 2012 11:14 pm
can you give us the .love file instead? that way anyone can run it and we can easily look at the source.
MarekkPie
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by MarekkPie » Thu Jan 12, 2012 11:17 pm
Well, there aren't any .lua files (that I can see) on that github, so I think he just forgot to upload the .love file.
paclito
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Posts: 35 Joined: Wed Apr 22, 2009 8:33 pm
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by paclito » Sun Jan 15, 2012 10:48 pm
Sorry, I've added the love
waraiotoko
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Posts: 33 Joined: Thu Oct 06, 2011 6:08 pm
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by waraiotoko » Mon Jan 16, 2012 6:59 am
This is really, really neat. Going to look at the source tomorrow.
MarekkPie
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by MarekkPie » Mon Jan 16, 2012 7:08 am
Nice reference to Boids. I was looking at that stuff for after I finish up my hashing demo. I want to implement flock/swarm movement, then combine it with my hashing and A* pathing for a top-down zombie survival thingy.
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