Town of the Damned [Survival/Horror]
Posted: Tue May 26, 2009 10:20 pm
First off - while I'm learning this engine, I have to say this: it's a good one. Considering I've already got experience with making games (my RPG project also in progress, Ander's Journey should be proof, ) The LOVE Engine gives me a lot of possibilities.
The dude who created the "Survival" game partially inspired this, as well as the fact that I've wanted to make a survival-type game that relies more on skill and story, and a little bit less on explosions and total death...though there's plenty of that to be found, too. I've got the basic systems set down, and soon to be implemented:
-Food System: No one really likes food systems, but since this is a survival game, Food has double importance. Not only must you seek food periodically to stay alive, it also can provide an instant cure after fights with the town of Halmock's nefarious residents. Also, certain foods improve your total health and attack permanently!
-Combat System: Nestled deep within the woodlands of the Appalachian Mountains, Halmock is not only populated by rugged, and questionably undead, townsfolk, but hostile woodland creatures also make regular forays into this on-the-edge of civilization hamlet. Sounds alert entities to entities' presence, and the human enemies will call for help if they think they've got you good and cornered...or if they need a little extra backup because you're putting up a good fight.
-Dynamic Gameplay System: Deanna Milton, our isolated, vulnerable heroine, will never have two identical stories of harrowing battles with rabid animals and ferocious undead. While the story locations are constant milestones by which to measure your progress through the game, the game experience changes - enemies in general remember your favorite weapons and actions, thus causing you to change your tactics often, but also the enemies themselves occasionally act or react irrationaly!
I'm not doing anything too unusual or out of the "Resident Evil" box, as this is my first attempt at a survival game. However, I'm trying to create a dynamic, fun experience using the LOVE Engine...and so far things are shaping up well enough. I've got no screenshots just yet; they are soon to come, however.
Enjoy, and discuss. (Unicorns if you want.)
The dude who created the "Survival" game partially inspired this, as well as the fact that I've wanted to make a survival-type game that relies more on skill and story, and a little bit less on explosions and total death...though there's plenty of that to be found, too. I've got the basic systems set down, and soon to be implemented:
-Food System: No one really likes food systems, but since this is a survival game, Food has double importance. Not only must you seek food periodically to stay alive, it also can provide an instant cure after fights with the town of Halmock's nefarious residents. Also, certain foods improve your total health and attack permanently!
-Combat System: Nestled deep within the woodlands of the Appalachian Mountains, Halmock is not only populated by rugged, and questionably undead, townsfolk, but hostile woodland creatures also make regular forays into this on-the-edge of civilization hamlet. Sounds alert entities to entities' presence, and the human enemies will call for help if they think they've got you good and cornered...or if they need a little extra backup because you're putting up a good fight.
-Dynamic Gameplay System: Deanna Milton, our isolated, vulnerable heroine, will never have two identical stories of harrowing battles with rabid animals and ferocious undead. While the story locations are constant milestones by which to measure your progress through the game, the game experience changes - enemies in general remember your favorite weapons and actions, thus causing you to change your tactics often, but also the enemies themselves occasionally act or react irrationaly!
I'm not doing anything too unusual or out of the "Resident Evil" box, as this is my first attempt at a survival game. However, I'm trying to create a dynamic, fun experience using the LOVE Engine...and so far things are shaping up well enough. I've got no screenshots just yet; they are soon to come, however.
Enjoy, and discuss. (Unicorns if you want.)