GLSL in Löve
Posted: Tue May 26, 2009 7:00 pm
Wzup guise.
Long time since I've been here now. I was working on GRIME, until like the beginning of April when I showed it off to a few friends at a LAN party. Then I lost interest because it felt like all I was doing was making backgrounds (I was making the garage and I noticed I really suck at pixeling cars). No inspiration. But now I feel like I got it back. Yay.
I was asking Rude about support of shaders (GLSL, fragment shaders that it) in march, and I'm still interested in the feature but it seems very improbable that it's gonna be included at all. So I was thinking about making a plugin for it. Then I realized that it probably won't be a good idea since (I'm just assuming this) the actual drawing takes place after the "draw" function is called and over. If this is true you can only use the same shader for the whole screen as opposed to using it for a few sprites as a time. But maybe this isn't a problem?
Anyone else interested in this or maybe it's just me?
All I was gonna do was export the GLSL functions to Lua. Though I'd have to figure that one out first. Maybe someones already done this? Or is it a completely useless feature?
Long time since I've been here now. I was working on GRIME, until like the beginning of April when I showed it off to a few friends at a LAN party. Then I lost interest because it felt like all I was doing was making backgrounds (I was making the garage and I noticed I really suck at pixeling cars). No inspiration. But now I feel like I got it back. Yay.
I was asking Rude about support of shaders (GLSL, fragment shaders that it) in march, and I'm still interested in the feature but it seems very improbable that it's gonna be included at all. So I was thinking about making a plugin for it. Then I realized that it probably won't be a good idea since (I'm just assuming this) the actual drawing takes place after the "draw" function is called and over. If this is true you can only use the same shader for the whole screen as opposed to using it for a few sprites as a time. But maybe this isn't a problem?
Anyone else interested in this or maybe it's just me?
All I was gonna do was export the GLSL functions to Lua. Though I'd have to figure that one out first. Maybe someones already done this? Or is it a completely useless feature?