Be sure to check out the keymap in BUMPtest. If you think you understand, make the X axis of the mouse update the value x as well. (HINT: like the joystick) WAIT WHAT?! It works?!
KNOWN BUGS:
Inconsistencies in handling of axes
Mouse movements are not scaled 0-1
Comments are planned, not yet added.
New releases on request (or when I get inspiration).
Have fun coding (and playing, of course)!
Last edited by bartbes on Fri May 22, 2009 1:14 pm, edited 2 times in total.
So what is BUMPTEST supposed to do? It freezes when I press enter I think and goes to lua_debug... Might have to do with the audio trouble I have had of late since starting using pulseaudio though.
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
qubodup wrote:So what is BUMPTEST supposed to do? It freezes when I press enter I think and goes to lua_debug... Might have to do with the audio trouble I have had of late since starting using pulseaudio though.
It doesn't freeze when you press enter (or at least, it shouldn't), and it should go to debug when you press d, however if your keycodes are messed up (possible, of course) enter "cont" in the lua_debug console. To see what it's supposed to do (not much, I'm afraid) check the keymap. X is controlled by joystick and mouse.