Cargo vessel
Posted: Mon Oct 14, 2013 2:51 am
Hello all,
I had been working on another project for the Löve-jam that was on here a few weeks ago, but unfortunately it just didn't pan out as expected. But one aspect I grabbed from it was randomly generated stars. So I used it in a new project that I will show here. It really isn't much, but I have an urge to show it atleast somewhere.
What I have so far is a randomly generated star system , with 3 types of star. This happens at the start and when you transition between scenes. You can control the vessel to go either right or left and a new background will appear, but it's random witch it will be. The movement system is based on radius of the ship, 4 directions since the circle is divided by 4. A barebone speedometer from 0 - 65 Pixels/per second I guess And also a engine sound that revs up with the speed of the vessel. I learned alot about the particle system in Löve, it's very neat! And can produce beautiful results.
One problem I had was that the sound kept crashing the game, butsetting it to "static" from "stream"-default fixed it. Not quite sure why.
Maybe the original inspiration was Euro Truck Simulator 2, but now when I think of it a large part why that game is fun is the feeling of driving the truck, feeling the bumps and seeing real world locations. But maybe it's possible to so something similar for a game set in space. As of now I don't know what the direction will be.
DOWNLOAD: https://www.dropbox.com/s/qnselorhyeiku0a/Geim.love
I had been working on another project for the Löve-jam that was on here a few weeks ago, but unfortunately it just didn't pan out as expected. But one aspect I grabbed from it was randomly generated stars. So I used it in a new project that I will show here. It really isn't much, but I have an urge to show it atleast somewhere.
What I have so far is a randomly generated star system , with 3 types of star. This happens at the start and when you transition between scenes. You can control the vessel to go either right or left and a new background will appear, but it's random witch it will be. The movement system is based on radius of the ship, 4 directions since the circle is divided by 4. A barebone speedometer from 0 - 65 Pixels/per second I guess And also a engine sound that revs up with the speed of the vessel. I learned alot about the particle system in Löve, it's very neat! And can produce beautiful results.
One problem I had was that the sound kept crashing the game, butsetting it to "static" from "stream"-default fixed it. Not quite sure why.
Maybe the original inspiration was Euro Truck Simulator 2, but now when I think of it a large part why that game is fun is the feeling of driving the truck, feeling the bumps and seeing real world locations. But maybe it's possible to so something similar for a game set in space. As of now I don't know what the direction will be.
DOWNLOAD: https://www.dropbox.com/s/qnselorhyeiku0a/Geim.love