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Rush

Posted: Sun Jan 08, 2012 7:53 pm
by Kingdaro
so yeah i just took some random flying box and added a couple hundred lines of lua and this

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code's a huge mess but as long as it works i'm not going to complain too much.

there are four powerups which you can obtain from the yellow boxes that occasionally drop from the meteors, you can find them out for yourself. c:

https://github.com/Kingdaro/Rush

Re: Rush

Posted: Sun Jan 08, 2012 10:52 pm
by NeozooM
You rock dude !

Simple, efficient, fun and i love the simple vector graphics and multiplan stars.
Maybe i didn't went far enought, but i would ust like to see it going way faster after some time.

Very nice work.

Re: Rush

Posted: Sun Jan 08, 2012 11:45 pm
by kikito
I liked it, well done!

I would have preferred having a .love file though - since I'm in Ubuntu, I had to decompress the zip, and then rename the .exe to .love in order to make it work.

Re: Rush

Posted: Mon Jan 09, 2012 12:00 am
by Kingdaro
kikito wrote:I liked it, well done!

I would have preferred having a .love file though - since I'm in Ubuntu, I had to decompress the zip, and then rename the .exe to .love in order to make it work.
haha, forgot i had it compiled.

after i'm done with this next update i'll make an alternate .love.
NeozooM wrote:You rock dude !

Simple, efficient, fun and i love the simple vector graphics and multiplan stars.
Maybe i didn't went far enought, but i would ust like to see it going way faster after some time.

Very nice work.
thanks.

a powerup to make everything go faster could be cool, or it could be incremental based on your score.

or both. c:
___

updated, added incremental speedups based on score and in the form of a powerup, and a .love version of the game.

Re: Rush

Posted: Sat Jan 14, 2012 3:40 am
by Kingdaro
(extremely basic) multiplayer support!~