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Rush
Posted: Sun Jan 08, 2012 7:53 pm
by Kingdaro
Re: Rush
Posted: Sun Jan 08, 2012 10:52 pm
by NeozooM
You rock dude !
Simple, efficient, fun and i love the simple vector graphics and multiplan stars.
Maybe i didn't went far enought, but i would ust like to see it going way faster after some time.
Very nice work.
Re: Rush
Posted: Sun Jan 08, 2012 11:45 pm
by kikito
I liked it, well done!
I would have preferred having a .love file though - since I'm in Ubuntu, I had to decompress the zip, and then rename the .exe to .love in order to make it work.
Re: Rush
Posted: Mon Jan 09, 2012 12:00 am
by Kingdaro
kikito wrote:I liked it, well done!
I would have preferred having a .love file though - since I'm in Ubuntu, I had to decompress the zip, and then rename the .exe to .love in order to make it work.
haha, forgot i had it compiled.
after i'm done with this next update i'll make an alternate .love.
NeozooM wrote:You rock dude !
Simple, efficient, fun and i love the simple vector graphics and multiplan stars.
Maybe i didn't went far enought, but i would ust like to see it going way faster after some time.
Very nice work.
thanks.
a powerup to make everything go faster could be cool, or it could be incremental based on your score.
or both. c:
___
updated, added incremental speedups based on score and in the form of a powerup, and a .love version of the game.
Re: Rush
Posted: Sat Jan 14, 2012 3:40 am
by Kingdaro
(extremely basic) multiplayer support!~