It's pretty cool that you're new here and have already made a game. That being said, there are a few issues with it. FIrst and foremost it is a good practice to use indents in your code, as it is right now it is very difficult to read or determine what is going on with you code as one massive block.
The enemies seem to either spawn slowly or not at all, I only got two before I passed the first two planets. I'm not sure why the game is running slow but if you do a little code cleanup and put in some proper indenting/spacing I will be happy to take a look.
Not bad at all for a first game, you seem to get a lot of the base concepts and how to use the framework. I look forward to seeing more of your work in the future.
Ensayia wrote:
The enemies seem to either spawn slowly or not at all, I only got two before I passed the first two planets. I'm not sure why the game is running slow but if you do a little code cleanup and put in some proper indenting/spacing I will be happy to take a look.
That should be fixed now, i guess a spawn rate of 1/1500 every epdate was a little to small
You've done some indentation to your code which is nice. Enemies spawn often enough now but they seem to have an explosion animation which seems to play sometimes and not others.