Page 1 of 1
Cartographer, New alpha!
Posted: Tue Dec 27, 2011 1:26 pm
by StoneCrow
This is the mapmaker im working on, and although most of the code is there im reworking it in to use the A.W.O.L library.
All code and images belong to me unless stated otherwise.
- Cartographer_v07_beginningawolintro.png (20.65 KiB) Viewed 4208 times
This is the loadup menu.
- Cartographer_v08_menuwork.png (11 KiB) Viewed 4208 times
This is the popup menu in program.
This version is not functional but shows parts of the UI.
Re: Cartographer, 1st preview
Posted: Tue Dec 27, 2011 5:21 pm
by Ensayia
These images don't show us a whole lot. I think you will get more positive response if you release a .love we can sample.
Re: Cartographer, 1st preview
Posted: Tue Dec 27, 2011 6:45 pm
by Evil_Bartek
Ensayia wrote:.love
Agreed!
Re: Cartographer, 1st preview
Posted: Tue Dec 27, 2011 7:04 pm
by StoneCrow
Okay ive added a test version,
this only shows off the ui using awol.lua
and im pretty sure the code is a bit all over the place, so really not worth a look
but theres alot of stuff floating around waiting to be put in and brought upto date from previous versions
Re: Cartographer, New alpha!
Posted: Wed Jan 04, 2012 7:38 am
by Ancurio
Soo... what is the difference between this and Tiled?
Re: Cartographer, New alpha!
Posted: Wed Jan 04, 2012 7:50 am
by MarekkPie
Ancurio wrote:Soo... what is the difference between this and Tiled?
This is written with LOVE.
Re: Cartographer, New alpha!
Posted: Thu Jan 05, 2012 11:03 am
by coffee
Hi StoneCrow,
I remember this from "What's you working". Could at least say for now what features you want to add? As Layers, custom data engine or Tiled support...
Re: Cartographer, New alpha!
Posted: Thu Jan 05, 2012 7:11 pm
by Larsii30
No 0.8 support.
To bad.
Re: Cartographer, New alpha!
Posted: Fri Jan 06, 2012 4:46 pm
by StoneCrow
coffee wrote:Hi StoneCrow,
I remember this from "What's you working". Could at least say for now what features you want to add? As Layers, custom data engine or Tiled support...
Well its going to be my personal program for map development, with an in program spritesheet creater with vanilla support for tiles, overlays and objects (aswell as possibly a way of running it to make animations too at a later date).
Also a mapmaker with native layer support (although fixed layers), tiles, overlays, objects and native support for a bunch of importing and exporting features like importing a smaller map into a larger one and stuff like that, the reason i keep saying native support is because the module system loads after everything else so its possible to overwrite any part of the program and add features that way
.
Larsii30 wrote:No 0.8 support.
To bad.
I plan to update it all once 0.8 is (as far as i know) officially released. Besides i have developed it for my own use primarily and atm i use 0.72.
Ancurio wrote:Soo... what is the difference between this and Tiled?
ive made this myself as a learning experience and a tool, so from my perspective this is a program i can edit, add to and one that exports in exactly the format i need.
sorry about slow replies i have been away for a few days,
oh and im currently still working on the setup screens for new maps and spritesheets although i have most of the spritesheet and map editing code down from the earlier version.
Re: Cartographer, New alpha!
Posted: Thu Feb 02, 2012 9:53 pm
by StoneCrow
Added bits and bobs to the menus of this, almost done and ready to start working on the main features.
Meanwhile A.Tree has come along in leaps and bounds, here are some images to tease you all
.
- Atree0_15promo.png (15.73 KiB) Viewed 3749 times