Cave Boy - Minimal Labyrinth Walking Toy

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qubodup
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Cave Boy - Minimal Labyrinth Walking Toy

Post by qubodup »

Cave Boy is a simple maze-crawler with only one level and hardly anything to do. I tried to polish the few things that are in the game by spraying audio files on them.

Image

I started working on this project about 18 hours ago.

1.0 Download [Direct .love Link]

I'll welcome whatever comes to your mind about this. :)

PS: I wrote a little about Cave Boy on my blog.
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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osgeld
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Re: Cave Boy - Minimal Labyrinth Walking Toy

Post by osgeld »

how are you generating the maze?
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whitebear
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Re: Cave Boy - Minimal Labyrinth Walking Toy

Post by whitebear »

I don't think you could call it generating (it's same every time)
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bartbes
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Re: Cave Boy - Minimal Labyrinth Walking Toy

Post by bartbes »

Reason why it is hard to do a random level generator for this:
You should still be able to navigate through the level.

So I guess that rules out random :P
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whitebear
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Re: Cave Boy - Minimal Labyrinth Walking Toy

Post by whitebear »

Well I'ts still quite possible and has been done before. (not for love though)
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appleide
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Re: Cave Boy - Minimal Labyrinth Walking Toy

Post by appleide »

Nice voiceover!! Did you record it?
osuf oboys
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Re: Cave Boy - Minimal Labyrinth Walking Toy

Post by osuf oboys »

bartbes wrote:Reason why it is hard to do a random level generator for this:
You should still be able to navigate through the level.

So I guess that rules out random :P
Any outcome involving randomness is random. You're thinking of the more specific term "uniform at random" (over set of possible levels). A method for generating random levels would be to see each room or intersection as a node in a graph and where edges denote connected rooms or tunnels. Such a graph could be randomly generated while keeping the necessary parts connected and not making the level too easy.
Last edited by osuf oboys on Sat Mar 28, 2009 1:32 pm, edited 1 time in total.
If I haven't written anything else, you may assume that my work is released under the LPC License - the LÖVE Community. See http://love2d.org/wiki/index.php?title=LPC_License.
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bartbes
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Re: Cave Boy - Minimal Labyrinth Walking Toy

Post by bartbes »

[StupidNoteWhichAnnoysPeople]You can also buy 2000 PS3s, connect them and let them calculate 20000 different levels, of which one is then chosen by a worker, which is sent to the player. But that wouldn't be that practical.[/StupidNoteWhichAnnoysPeople]

On a (somewhat) serious sidenote: If I understand half of what you're saying, it sounds promising.
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qubodup
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Re: Cave Boy - Minimal Labyrinth Walking Toy

Post by qubodup »

appleide wrote:Nice voiceover!! Did you record it?
Thanks! :) Yeah I did!

About the labyrinth/maze generation: It's relatively easy to implement. Just create a tree that grows inside the table until it fills out all fields with floor or walls. Special rules (like a percentage of a wall being deleted) will make it less linear. Then place the other entities on the map.
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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Evil Telephone
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Re: Cave Boy - Minimal Labyrinth Walking Toy

Post by Evil Telephone »

This is really cool, but for some reason on my system the sounds are really messed up. They sound all garbled and crackly. I wonder why that is.
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