Best way to handle multiple screens?

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theelitenoob
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Best way to handle multiple screens?

Post by theelitenoob »

Hi, i was wondering the best way to implement multiple screens in
a love2d game? For example, i would have say a Title intro screen with the name and title
of the game and some buttons, then when a button is pressed, i want it to
update and change the screen into the game itself, whats the cleanest and most efficient way to implement this?
hi, I'm The Elite Noob
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vrld
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Re: Best way to handle multiple screens?

Post by vrld »

You are looking for some sort of gamestate management. There are a number of approaches. This forum topic investigates some approaches.

There are also a number of libraries to tackle this problem. My favorite (because I wrote it) is hump.gamestate, but there is also bartbes dsm and kikitos stateful.lua. Just pick the one you like the most.
I have come here to chew bubblegum and kick ass... and I'm all out of bubblegum.

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theelitenoob
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Re: Best way to handle multiple screens?

Post by theelitenoob »

thank you, that serves and fixes my problem perfectly thank you!
hi, I'm The Elite Noob
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