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Gravity and Terminal Velocity
Posted: Tue Mar 24, 2009 9:10 pm
by Matkins
I am trying to increase the speed at which things fall. I thought that setting higher gravity would do this, but there seems to be a limit to how fast things can fall which isn't very fast, and setting higher gravity just makes the object reach this maximum speed quicker. So how do i increase the Terminal Velocity so that my falling objects will accelerate for longer and reach a faster speed?
Many thanks.
Re: Gravity and Terminal Velocity
Posted: Tue Mar 24, 2009 9:33 pm
by appleide
Maybe reducing friction could work.
Re: Gravity and Terminal Velocity
Posted: Tue Mar 24, 2009 9:54 pm
by Matkins
I've already got friction set to 0.
Is there such thing as air resistance in the engine?
Re: Gravity and Terminal Velocity
Posted: Wed Mar 25, 2009 3:05 am
by Xcmd
No, no such thing as air friction from what I can tell... the only way I got anything to fall faster was to change my worldVariableName:update(dt) under the update function to: worldVariableName:update(dt * x) where x was a number. Anything over 5 was ludicrously fast, though. Might work for what you're doing?
Re: Gravity and Terminal Velocity
Posted: Wed Mar 25, 2009 6:24 pm
by osuf oboys
Box2d limitation. Rescale your objects. Please search the forum regarding this topic or see the CAMERA thread for a summary.