Some of my coworkers and I are planning to put together little demos / prototypes / experiments / etc. and start posting them at
the Xibalba blog. At least, once we've got the settings that allow for that. At the moment
I can't get the .love / .zip upload to take, so I'll post this here and link to it instead.
It's basically a quickie UI demo, using the widgets I've thus far made art for and tested in a LÖVE setup. Buttons, strings, a slider, a group of
radio buttons, a marquee, and a textbox. It builds on the public (MIT license), Lua part of a framework library we've developed.
The library is called TacoShell, mostly because a couple of us thought that would be a funny name for a library made and used by a Mexican
developer. That this was a wise and prudent decision was confirmed by several kindred developers at Disney, who get paid the big bucks
to make wise and prudent decisions.[1]
There were going to be a whole lot more widgets and some inter-menu transitions and such, but work has been busy and I kept falling asleep
at night when I meant to work on it. A follow-up demo, perhaps in game form, should come in due course.
Alas, documentation is rather lacking. I have an .odt sitting around with various examples and such, but about half of it is obsolete and
another large swath of it mashedtogetherinanuglyblob; plus it's missing everything done since, which is a lot. If I get a chance maybe
I'll clean that up and post it somewhere, or more likely start throwing together example-laden blog posts.
[1] - Also, they were my roommates and buddies at school.
One of them, who is presently working on wacky demos of his own using this, also had an early hand in the company.
TacoShell, sample program
- Star Crunch
- Prole
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TacoShell, sample program
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Re: TacoShell, sample program
Good job !
I added your post to the wiki GUI list.
Best Regards,
I added your post to the wiki GUI list.
Best Regards,
My projects current projects : dragoon-framework (includes lua-newmodule, lua-provide, lovemodular, , classcommons2, and more ...)
Re: TacoShell, sample program
Code is messy and unreadable.
That's not even a coding style, it's just unnecessarily bad.
That's not even a coding style, it's just unnecessarily bad.
Re: TacoShell, sample program
ive seen worse
- Star Crunch
- Prole
- Posts: 33
- Joined: Sun Feb 15, 2009 12:13 am
- Location: Monterrey, MX
- Contact:
Re: TacoShell, sample program
Kudomiku wrote:Code is messy and unreadable.
That's not even a coding style, it's just unnecessarily bad.
Anything in particular?osgeld wrote:ive seen worse
I'm planning some cleanup; I'll take anything reasonable into consideration.
Re: TacoShell, sample program
Have some documentation about the way to read your code/class/script ?
I have some difficulties to anderstand why do you use so many Boot.lua etc.
Thanks
EDIT: the Boot.lua is used to index the content of the directory ?
I have some difficulties to anderstand why do you use so many Boot.lua etc.
Thanks
EDIT: the Boot.lua is used to index the content of the directory ?
My projects current projects : dragoon-framework (includes lua-newmodule, lua-provide, lovemodular, , classcommons2, and more ...)
Re: TacoShell, sample program
comments on code and a documentation would clear things up
- Star Crunch
- Prole
- Posts: 33
- Joined: Sun Feb 15, 2009 12:13 am
- Location: Monterrey, MX
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Re: TacoShell, sample program
Yes, that's all the Boot.lua scripts are for; it's just a file that the loader will check for when it hits a new directory. [1] I used to load everything with a couple big files, but this was hard to maintain when moving / adding files and with coworkers doing the same. Also, they were just getting huge. It would be nice to just iterate blindly over everything, but there are dependencies to deal with (and also special load cases).TsT wrote: I have some difficulties to anderstand why do you use so many Boot.lua etc.
Thanks
EDIT: the Boot.lua is used to index the content of the directory ?
I may move away from this as I make the code more require()-friendly. [2]
TsT wrote:Have some documentation about the way to read your code/class/script ?
I've got some, as mentioned in the first post, with descriptions of functions and brief code samples, but a lot of it would be misleading (changed function / class names, for instance) and incomplete. Also, it's kind of monolithic as an odt / pdf. I'm not sure how long a switch to HTML will take, but I'll make it available when I get a chance, definitely.Igmon wrote:comments on code and a documentation would clear things up
Feel free to PM me about anything specific that could use more (or fewer ) comments.
P.S. to Igmon: My "wacky demos" friend is learning French now, and supplementing it in his spare time with all kinds of cartoons, which he then passes along to me. The Boubou theme is stuck in my head.
[1] - Sort of a simplification. The loader docs need some updating too.
[2] - Following the LÖVE ETA policy.
Re: TacoShell, sample program
Star Crunch wrote:Kudomiku wrote:Code is messy and unreadable.
That's not even a coding style, it's just unnecessarily bad.Anything in particular?osgeld wrote:ive seen worse
I'm planning some cleanup; I'll take anything reasonable into consideration.
not really, just abit jumbled and not very self documenting
Re: TacoShell, sample program
What/Where is the LÖVE ETA policy ?Star Crunch wrote:[2] - Following the LÖVE ETA policy.
My projects current projects : dragoon-framework (includes lua-newmodule, lua-provide, lovemodular, , classcommons2, and more ...)
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