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creating a world

Posted: Sat Mar 21, 2009 8:28 am
by someguy99
OK,i got a question about creating a physical world: whats the size measured in?Pixels or something else?

Re: creating a world

Posted: Sat Mar 21, 2009 1:04 pm
by bartbes
Currently: pixels
Future: ask rude

Re: creating a world

Posted: Sat Mar 21, 2009 3:11 pm
by hdon
someguy99 wrote:OK,i got a question about creating a physical world: whats the size measured in?Pixels or something else?
bartbes wrote:Currently: pixels
I believe the current advice for Box2D users is to tease out any nuances in your game's physics by adjusting the scale however you like. Some LÖVE people suggest using CAMERA to accomplish this.

Re: creating a world

Posted: Sat Mar 21, 2009 3:26 pm
by bartbes
hdon wrote:I believe the current advice for Box2D users is to tease out any nuances in your game's physics by adjusting the scale however you like.
It is, but this all gives you wrong values for draw functions. So, use pixels, or CAMERA.

Re: creating a world

Posted: Sat Mar 21, 2009 4:01 pm
by hdon
bartbes wrote:
hdon wrote:I believe the current advice for Box2D users is to tease out any nuances in your game's physics by adjusting the scale however you like.
It is, but this all gives you wrong values for draw functions. So, use pixels, or CAMERA.
:roll: