Seven months ago i posted my game here. I was recollecting data to implement dynamic difficulty using a hill climbing algorythm as part of my thesis. After a huge delay (in part due to chile's educational problem) i finally have my algoryhm and i need people to test it.
Quoting my past post:
Adaptive invaders is like geometry wars. You move with wasd or arrow keys and aim/shoot with the mouse. You have to play 2 rounds (stages) and rate it based on fairness and fun.
Once the game is finished there will be a file called "aidata.txt", the file will be found in a directory like:
- Windows XP: C:\Documents and Settings\user\Application Data\Love\ai_save\ or %appdata%\Love\ai_save\
- Windows Vista and 7: C:\Users\user\AppData\Roaming\LOVE\ai_save\ or %appdata%\Love\ai_save\
- Linux: $XDG_DATA_HOME/love/ai_save/ or ~/.local/share/love/ai_save/
- mac: /Users/user/Library/Application Support/LOVE/ai_save/
You can send me the file via PM or mail me to i.vvant.out@gmail.com, it would be greatly appreciated
DOWNLOAD
ADAPTIVE INVADERS - testers for part 2
Re: ADAPTIVE INVADERS - testers for part 2
Code: Select all
NEW GAME
********************
DIFICULTAD ESTATICA
DIFICULTAD: 4 DIVERSION: 5
DIFICULTAD DINAMICA
DIFICULTAD: 7 DIVERSION: 5
GAME FINISHED
********************
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: ADAPTIVE INVADERS - testers for part 2
I have a problem with the dynamic difficulty. I love watching the enemies speed up and avoiding them faster, I find it compelling, but when I finally get killed I get a lot of very slow enemies. I hate that. They are dumb and easy to kill, but they are surrounding me and I can't do much except waiting to be killed. Very frustrating.NEW GAME
********************
DIFICULTAD ESTATICA
DIFICULTAD: 4 DIVERSION: 6
DIFICULTAD DINAMICA
DIFICULTAD: 8 DIVERSION: 8
GAME FINISHED
********************
- bartbes
- Sex machine
- Posts: 4946
- Joined: Fri Aug 29, 2008 10:35 am
- Location: The Netherlands
- Contact:
Re: ADAPTIVE INVADERS - testers for part 2
I ehm, don't see anything, I get the music playing fine, the timer counting down, but no actual gameplay, just a black screen (with the HUD drawn correctly).
- kikito
- Inner party member
- Posts: 3153
- Joined: Sat Oct 03, 2009 5:22 pm
- Location: Madrid, Spain
- Contact:
Re: ADAPTIVE INVADERS - testers for part 2
Suggestion: currently there is no need to ever stop firing. It's uncomfortable to keep pressing the button. Make the ship auto-fire all the time.
Code: Select all
NEW GAME
********************
DIFICULTAD ESTATICA
DIFICULTAD: 4 DIVERSION: 4
DIFICULTAD DINAMICA
DIFICULTAD: 7 DIVERSION: 5
GAME FINISHED
********************
When I write def I mean function.
Re: ADAPTIVE INVADERS - testers for part 2
i don't have a idea, i used love 0.7.2... that could explain something???bartbes wrote:I ehm, don't see anything, I get the music playing fine, the timer counting down, but no actual gameplay, just a black screen (with the HUD drawn correctly).
About the round with dynamic difficulty, honestly speaking i'm not too confident about the game properly turning down the difficulty, the reaction is kinda slow.
Re: ADAPTIVE INVADERS - testers for part 2
I tried with both love and love-unstable linux packages (updated and upgraded 3 hours ago) without problems...
P.S: I didn't know that Love could run .love files renamed to .zip (You'll ask: why did you try?)
P.S: I didn't know that Love could run .love files renamed to .zip (You'll ask: why did you try?)
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: ADAPTIVE INVADERS - testers for part 2
i got only two lines:
Code: Select all
NEW GAME
********************
Who is online
Users browsing this forum: No registered users and 0 guests