Hi, I only try make simple moved Ryu from street fighter... with same effect. that's all. this is not project. for me closed demo. end. I will show, meybe any guy will create game like this, meybe this help. sorry for my english :/
file added:
Demo Street Fighter - Ryu
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Re: Demo Street Fighter - Ryu
That's nice but I think that some of the transparent pixels are missing from the animations. If you e.g. compare the location of the toes in the various frames, you will find that the frame width is more like 78 than 75.
Instead of setting the animations manually when things are pressed, perhaps you should use a function that does it for you. This could even be changed to a check at update to see if the "state" of the character has changed.
Instead of setting the animations manually when things are pressed, perhaps you should use a function that does it for you. This could even be changed to a check at update to see if the "state" of the character has changed.
If I haven't written anything else, you may assume that my work is released under the LPC License - the LÖVE Community. See http://love2d.org/wiki/index.php?title=LPC_License.
Re: Demo Street Fighter - Ryu
This is a pretty helpful example when it comes to animations.
The only bug i found was:
When you jump,after realising the up key,the animation stops.You should change the code so tha the animation will run untill
Ryu touches the ground.
The only bug i found was:
When you jump,after realising the up key,the animation stops.You should change the code so tha the animation will run untill
Ryu touches the ground.
Re: Demo Street Fighter - Ryu
Thank you so freakin' much! I get how animations work now!It's a shame I'll have to go back to game maker to make the sprite sequences though... ugh...
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