Page 1 of 1
[Solved] Run Love with Creating .love Archive?
Posted: Fri Dec 16, 2011 4:27 am
by firefly2442
Is it possible to run the love main.lua file and startup the program without having to create the .love archive? I know it's essentially just a zip file, but for development and testing purposes it would be nice to be able to skip this and run the code straight away. Not sure if this is possible or not.
Cheers.
Re: Run Love with Creating .love Archive?
Posted: Fri Dec 16, 2011 5:21 am
by TechnoCat
you can pass an argument to love pointing it to a directory with a main.lua file too.
I open a terminal at the location of my main.lua and type "love ."
Re: Run Love with Creating .love Archive?
Posted: Fri Dec 16, 2011 8:55 am
by Robin
The
Getting Started page on the wiki has a section about
Running Games. It tells you how you can run a project from a folder.
Re: Run Love with Creating .love Archive?
Posted: Fri Dec 16, 2011 9:00 am
by Ellohir
Also, there are some editors that allow compiling with one keystroke. There are some examples in the wiki:
http://love2d.org/wiki/Notepad%2B%2B
http://love2d.org/wiki/Scite
Re: Run Love with Creating .love Archive?
Posted: Fri Dec 16, 2011 9:01 am
by Robin
Ellohir wrote:Also, there are some editors that allow compiling with one keystroke.
You say "compiling" but you mean "running".
Re: [Solved] Run Love with Creating .love Archive?
Posted: Sun Dec 18, 2011 7:04 am
by firefly2442
Thank you. Can't believe I missed that section.