sound question
Posted: Mon Mar 02, 2009 10:39 pm
Hi,
I am developing a game for a class project and I love LOVE! thanks for doing all the wonderful work.
I had a question regarding the audio library. I am trying to implement a vacuum object and am in need of being able to stop playing a sound immediately. (well optimally, i want to be able to play the vacuum start sound and then loop through the engine sounds until some event queue which then goes into the section of the vacuum powering down) I'm under the impression that current version won't do what I need. Will there be another release soon that might make this improvement? or should I look into exporting sdl_mixer functions into love? (will that be hard? what kind of environment would i need for it?) Or do you think I can hack it by making the sound into many little segments and timing them to play? This is a semester long project with 1/3 already gone so time is essential. thanks
I am developing a game for a class project and I love LOVE! thanks for doing all the wonderful work.
I had a question regarding the audio library. I am trying to implement a vacuum object and am in need of being able to stop playing a sound immediately. (well optimally, i want to be able to play the vacuum start sound and then loop through the engine sounds until some event queue which then goes into the section of the vacuum powering down) I'm under the impression that current version won't do what I need. Will there be another release soon that might make this improvement? or should I look into exporting sdl_mixer functions into love? (will that be hard? what kind of environment would i need for it?) Or do you think I can hack it by making the sound into many little segments and timing them to play? This is a semester long project with 1/3 already gone so time is essential. thanks